Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Be Giants: Help With a New Campaign World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rozgarth" data-source="post: 6602572" data-attributes="member: 6749783"><p>Thanks for the reply!</p><p></p><p>As far as themes go, a Norse-style Giants theme was definitely the big inspiration, but your mention of Dark Sun also let's me see parallels with the aftermath of the cataclysm. I think more than Dark Sun though my other main inspiration was the Points of Lignt Setting. I'm trying to go for a darker tone for the game rather than lighter (even the fey ideas I have are darker, more Grimm's fairy tales than Disney).</p><p></p><p>I haven't read wheel of time (but I should!). I've brainstormed a bit on the starter area, and I've come up with a town built on the edge of the Barrowlands nestled under and around the old giant aqueduct. The town's guards use it as a lookout for orcs from the south and for undead from the Barrowlands (though fog obscures a lot that direction). Definitely inspired by Night's Watch for them.</p><p></p><p>The town also is built atop old Voraki catacombs, which have mostly been looted by now and are used for illicit trading/etc. The most famous tavern in town, Deader's, is there. Some tales of ghosts in the catacombs remain. The cultists use the catacombs to hide their activities, along with a shadowy network of scoundrels who engage in illegal trading.</p><p></p><p>Other than that, there is a militant paladin group that strikes out against fiend worship and regularly leads raids against the undead. They are under their own jurisdiction, and frequently come into conflict/taunt the town guard, who are less well-trained. They also tend to ruin any tombs they enter, making the treasure-hunter/seeker group angry. The seeker's look for old pieces of giant/Voraki civilization when they then sell on illegal market or to local trio of Wizards in town who have a monopoly on legally casting arcane magic (which they arranged for their own benefit). They take apprentices, but not many, who are frequently sent about on errands/missions for them. Their monopoly also leads commonly to warlocks, which can exacerbate the fiend problem.</p><p></p><p>I'd also like to throw in some border region Rangers/Druids/green Paladins for the outlying farmlands to protect against Orc raids and strike out against gnolls (whose communion with otherworldly creatures using old giant Stonehenge sites is a threat against nature).</p><p></p><p>Lastly, thanks for the suggestions about earlier giants, but I think I'll use orcs, gnolls, and undead for low levels with a sprinkling of ogres, ettins, and trolls before getting to real Giants, which will make them more special. I'll try to make it feel giant-like through atmosphere and old ruins (like the aqueduct).</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="rozgarth, post: 6602572, member: 6749783"] Thanks for the reply! As far as themes go, a Norse-style Giants theme was definitely the big inspiration, but your mention of Dark Sun also let's me see parallels with the aftermath of the cataclysm. I think more than Dark Sun though my other main inspiration was the Points of Lignt Setting. I'm trying to go for a darker tone for the game rather than lighter (even the fey ideas I have are darker, more Grimm's fairy tales than Disney). I haven't read wheel of time (but I should!). I've brainstormed a bit on the starter area, and I've come up with a town built on the edge of the Barrowlands nestled under and around the old giant aqueduct. The town's guards use it as a lookout for orcs from the south and for undead from the Barrowlands (though fog obscures a lot that direction). Definitely inspired by Night's Watch for them. The town also is built atop old Voraki catacombs, which have mostly been looted by now and are used for illicit trading/etc. The most famous tavern in town, Deader's, is there. Some tales of ghosts in the catacombs remain. The cultists use the catacombs to hide their activities, along with a shadowy network of scoundrels who engage in illegal trading. Other than that, there is a militant paladin group that strikes out against fiend worship and regularly leads raids against the undead. They are under their own jurisdiction, and frequently come into conflict/taunt the town guard, who are less well-trained. They also tend to ruin any tombs they enter, making the treasure-hunter/seeker group angry. The seeker's look for old pieces of giant/Voraki civilization when they then sell on illegal market or to local trio of Wizards in town who have a monopoly on legally casting arcane magic (which they arranged for their own benefit). They take apprentices, but not many, who are frequently sent about on errands/missions for them. Their monopoly also leads commonly to warlocks, which can exacerbate the fiend problem. I'd also like to throw in some border region Rangers/Druids/green Paladins for the outlying farmlands to protect against Orc raids and strike out against gnolls (whose communion with otherworldly creatures using old giant Stonehenge sites is a threat against nature). Lastly, thanks for the suggestions about earlier giants, but I think I'll use orcs, gnolls, and undead for low levels with a sprinkling of ogres, ettins, and trolls before getting to real Giants, which will make them more special. I'll try to make it feel giant-like through atmosphere and old ruins (like the aqueduct). Thanks [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Be Giants: Help With a New Campaign World
Top