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Here Be Giants: Help With a New Campaign World
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<blockquote data-quote="The M'hael" data-source="post: 6602964" data-attributes="member: 6778448"><p>Glad you liked it!</p><p></p><p>If you had a map that you could scan/post that would help a lot. I had my own map, but you probably have different ideas. I also had some ideas about the timeline. </p><p>.The Jottun are a fairly young race. A crystal meteor falls from the sky and is seen as a sign from the gods</p><p>.The Jottun take the meteor to their capitol in the forest and gain magic powers and enlightenment from it. It's power is what the Jottun wizard priests use. </p><p>.The Jottun use the powers of the crystal to enslave other races they come in contact with as they expand and to create many artifacts including the Manacles of Binding(or whatever) They also use it and their slaves to create architectural wonders.</p><p>.The Voraki land on the shores of the land and start building their empire. Their Warlock priests (maybe Tiefling aristocracy) help them fight off the Jottun incursions. </p><p>.The Voraki strike back at the Jottun and unleash a terrible curse onto the Jottun capitol, twisting and corrupting the inhabitants and turning them into Formians.</p><p>.The Formians go and cast themselves into a great pit that leads to the Underdark.</p><p>.While the Jottun are weak the Voraki strike again and open the Demon Gate hoping to unleash their fiendish masters on the Jottun.</p><p>.The Fiends run rampart and destroy the Voraki capitol as well as much of the Voraki lands. Some Voraki become Gnolls and flee. </p><p>.The Jottun call upon their Crystal and cast a great spell of Disjunction. The Demon Gate is blown apart to the 4 corners of the earth (but not destroyed) and the Fiends are banished.</p><p>.The spell also disjuncts most other artifacts including the Manicles of Binding. The pieces of those are scattered as well. This frees the Dwarf Gods including Moradin.</p><p>.Finally, the Crystal is made disjunct. It shatters into 5 pieces.</p><p>Each of the Jottun Jarls take a piece and flee to their strongholds.</p><p>.The Gods are formed from all the ambient energy that was released in the Disjunction. You could have one for every domain, maybe even called that(Death, War, Light could be the names, Maybe The Daghda for nature) </p><p>.The Voraki are scattered, the Jottun are disjunct, and the dwarves and other races that were inslaved (Orcs?) are free.</p><p>.The Jottun start fading. Their power was tied to the crystal and now it is shattered. They become less enlightened, and more savage. This can also be connected to their religion that everything grows smaller and fades away.</p><p>.The Giantkins use their fragments to cope with the fading, but become more like their environments.</p><p> -Fire: Creation. If we continue to create, there will still be new even when the old fades away.</p><p> -Ice: Preservation. We can hold back the flow of time and fade slower or not at all. They also are trying to stop the glacier from melting. It's meltwater makes the lake that the aqueduct feeds from.</p><p> -Stone: Redemption. We can be redeemed and become enlightened again. Their pilgrimages are to the underdark to gain enlightenment and to try to redeem their fallen brethren. They feel that if the formians are cleansed they (forming) will be return and be undiminished Jottun.</p><p> -Cloud: Illusion. We can hide our diminishings until we find a way back to enlightenment.</p><p> -Storm: The Storm Giants have the core of the Gem and are the least diminished. They want to reforge the Gem and become more powerful then they were before.</p><p> -The Hill Giants are Jottun who diminished faster than normal and now inhabit the hills around the Fire Giant Forgehold.</p><p>.The Dwarves take over the old Jottun mines and hill settlements.</p><p>.The Elves follow the Voraki across the ocean and settle in the forest left vacant by the Jottun that became formians. Could give it a murkwood feel</p><p>.The New Empire forms, led by the descendants of Voraki princes, mainly tieflings. They want to use the Manacles to chain the Fiends to raise the empire again, have underground cult following that still worships the fiends. They have little territory and influence to start.</p><p>.The Archeology and History society forms at the same time dedicated to uncovering Jottun and Voraki artifacts. Much of the history is unknown and they want to find out what really happened.</p><p>This is where the Adventurers come in.</p><p>Also, the Storm Giants took huge chunk out of the mainland and made that their island/Atlantis home. My idea for the starter town was Half Town. It is on the coast and is where a Jottun settlement was ripped in half when Atlantis was taken from the mainland. You could also have the Great Road run through it. </p><p>Finally, the Great Road on my map was multipart and connected the current Giant strongholds as they were the major Jottun cities at the height of their power. </p><p>Also, The Giants won't try to put the Gem back together because they have grown apart and suspicious. They think the others are trying to steal their Shards.</p><p>My last idea is that the water from the lake is fed to the Aqueduct through a giant magic waterwheel that stopped working since the Disjunction.</p><p>Good idea with the Pallys, also the Giants got the Longest Road, but the Voraki have the Largest Army <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>More later,</p><p>The M'hael</p><p></p><p>PS</p><p>I swear I end up making a new home-brew world every two months or so, apparently just for fun. Thank you for giving me an outlet for my creativity. I will think more on factions and Cosmology to post on next.</p></blockquote><p></p>
[QUOTE="The M'hael, post: 6602964, member: 6778448"] Glad you liked it! If you had a map that you could scan/post that would help a lot. I had my own map, but you probably have different ideas. I also had some ideas about the timeline. .The Jottun are a fairly young race. A crystal meteor falls from the sky and is seen as a sign from the gods .The Jottun take the meteor to their capitol in the forest and gain magic powers and enlightenment from it. It's power is what the Jottun wizard priests use. .The Jottun use the powers of the crystal to enslave other races they come in contact with as they expand and to create many artifacts including the Manacles of Binding(or whatever) They also use it and their slaves to create architectural wonders. .The Voraki land on the shores of the land and start building their empire. Their Warlock priests (maybe Tiefling aristocracy) help them fight off the Jottun incursions. .The Voraki strike back at the Jottun and unleash a terrible curse onto the Jottun capitol, twisting and corrupting the inhabitants and turning them into Formians. .The Formians go and cast themselves into a great pit that leads to the Underdark. .While the Jottun are weak the Voraki strike again and open the Demon Gate hoping to unleash their fiendish masters on the Jottun. .The Fiends run rampart and destroy the Voraki capitol as well as much of the Voraki lands. Some Voraki become Gnolls and flee. .The Jottun call upon their Crystal and cast a great spell of Disjunction. The Demon Gate is blown apart to the 4 corners of the earth (but not destroyed) and the Fiends are banished. .The spell also disjuncts most other artifacts including the Manicles of Binding. The pieces of those are scattered as well. This frees the Dwarf Gods including Moradin. .Finally, the Crystal is made disjunct. It shatters into 5 pieces. Each of the Jottun Jarls take a piece and flee to their strongholds. .The Gods are formed from all the ambient energy that was released in the Disjunction. You could have one for every domain, maybe even called that(Death, War, Light could be the names, Maybe The Daghda for nature) .The Voraki are scattered, the Jottun are disjunct, and the dwarves and other races that were inslaved (Orcs?) are free. .The Jottun start fading. Their power was tied to the crystal and now it is shattered. They become less enlightened, and more savage. This can also be connected to their religion that everything grows smaller and fades away. .The Giantkins use their fragments to cope with the fading, but become more like their environments. -Fire: Creation. If we continue to create, there will still be new even when the old fades away. -Ice: Preservation. We can hold back the flow of time and fade slower or not at all. They also are trying to stop the glacier from melting. It's meltwater makes the lake that the aqueduct feeds from. -Stone: Redemption. We can be redeemed and become enlightened again. Their pilgrimages are to the underdark to gain enlightenment and to try to redeem their fallen brethren. They feel that if the formians are cleansed they (forming) will be return and be undiminished Jottun. -Cloud: Illusion. We can hide our diminishings until we find a way back to enlightenment. -Storm: The Storm Giants have the core of the Gem and are the least diminished. They want to reforge the Gem and become more powerful then they were before. -The Hill Giants are Jottun who diminished faster than normal and now inhabit the hills around the Fire Giant Forgehold. .The Dwarves take over the old Jottun mines and hill settlements. .The Elves follow the Voraki across the ocean and settle in the forest left vacant by the Jottun that became formians. Could give it a murkwood feel .The New Empire forms, led by the descendants of Voraki princes, mainly tieflings. They want to use the Manacles to chain the Fiends to raise the empire again, have underground cult following that still worships the fiends. They have little territory and influence to start. .The Archeology and History society forms at the same time dedicated to uncovering Jottun and Voraki artifacts. Much of the history is unknown and they want to find out what really happened. This is where the Adventurers come in. Also, the Storm Giants took huge chunk out of the mainland and made that their island/Atlantis home. My idea for the starter town was Half Town. It is on the coast and is where a Jottun settlement was ripped in half when Atlantis was taken from the mainland. You could also have the Great Road run through it. Finally, the Great Road on my map was multipart and connected the current Giant strongholds as they were the major Jottun cities at the height of their power. Also, The Giants won't try to put the Gem back together because they have grown apart and suspicious. They think the others are trying to steal their Shards. My last idea is that the water from the lake is fed to the Aqueduct through a giant magic waterwheel that stopped working since the Disjunction. Good idea with the Pallys, also the Giants got the Longest Road, but the Voraki have the Largest Army :p More later, The M'hael PS I swear I end up making a new home-brew world every two months or so, apparently just for fun. Thank you for giving me an outlet for my creativity. I will think more on factions and Cosmology to post on next. [/QUOTE]
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