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Here be Kobolds (last update: Kobold Druid)
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<blockquote data-quote="Klaus" data-source="post: 463458" data-attributes="member: 607"><p>Great work, Liquide!</p><p></p><p>You seem to be getting better at every new kobold! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I like the strong linework, and the shading. The druid's Hide armor looks good, and yes, scale mail is a reptilian's armor of choice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Here are a couple of pointers to keep in mind:</p><p></p><p>1 - When drawing Small characters (halflings, kobolds, gnomes, goblins), I try and use some common techniques so they look like they're small, even without something to compare sizes. For instance, make the head a bit larger than you would a lizardfolk or troglodyte. The proportions of the rogue are more in line with the kobold's size. This is mainly due to the fact that, irl, brains can only get so small in sentient creatures, so I tend to use child-like proportions. Check out my Sunless Citadel play aids for my kobold proportions.</p><p></p><p>2 - Keep in mind the creature's stats. The average kobold has what, Str 6? Try and make them more sinewy, specially the torso. I like the big scales you used on the chest and abdomen, but they fit a lizardfolk better (lizardfolk have a high natural armor).</p><p></p><p>3 - Fur. The dire cat, dog and the fur on the druid's armor don't look too cool. My only advice here can be: look at how other artist's portray fur (or fire, or water or ice) and see which style looks more natural to you, and try to incorporate those lessons to your own style (you can see that the kobolds and the dire cat have very different styles). You can check my werewolf to see how I do fur.</p><p></p><p>4 - Nice quasit. Now where have I seen that kind of demon before? ("You shall not pass!") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It's funny that this thread is happening. In Counter Pack 2 I included three classed kobold characters, and I wrote two kobold only Prestige Classes that are included in Counter Pack 3! When the product comes out, I'll post those classes kobolds.</p><p></p><p>All in all, great work Liquide! You're definitely on the right path!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Klaus, post: 463458, member: 607"] Great work, Liquide! You seem to be getting better at every new kobold! ;) I like the strong linework, and the shading. The druid's Hide armor looks good, and yes, scale mail is a reptilian's armor of choice! :D Here are a couple of pointers to keep in mind: 1 - When drawing Small characters (halflings, kobolds, gnomes, goblins), I try and use some common techniques so they look like they're small, even without something to compare sizes. For instance, make the head a bit larger than you would a lizardfolk or troglodyte. The proportions of the rogue are more in line with the kobold's size. This is mainly due to the fact that, irl, brains can only get so small in sentient creatures, so I tend to use child-like proportions. Check out my Sunless Citadel play aids for my kobold proportions. 2 - Keep in mind the creature's stats. The average kobold has what, Str 6? Try and make them more sinewy, specially the torso. I like the big scales you used on the chest and abdomen, but they fit a lizardfolk better (lizardfolk have a high natural armor). 3 - Fur. The dire cat, dog and the fur on the druid's armor don't look too cool. My only advice here can be: look at how other artist's portray fur (or fire, or water or ice) and see which style looks more natural to you, and try to incorporate those lessons to your own style (you can see that the kobolds and the dire cat have very different styles). You can check my werewolf to see how I do fur. 4 - Nice quasit. Now where have I seen that kind of demon before? ("You shall not pass!") :D It's funny that this thread is happening. In Counter Pack 2 I included three classed kobold characters, and I wrote two kobold only Prestige Classes that are included in Counter Pack 3! When the product comes out, I'll post those classes kobolds. All in all, great work Liquide! You're definitely on the right path! Cheers! [/QUOTE]
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