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General Tabletop Discussion
*Dungeons & Dragons
Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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<blockquote data-quote="DEFCON 1" data-source="post: 7682297" data-attributes="member: 7006"><p>I dunno... it's not as though we've been flooded with unbalanced sub-classes being released even though that's a "new thing" that could be easily homebrewed. What, four or five special abilities? If WotC, their third-party partners, or anyone else out there wanted to make them, they can easily. And yet I don't see a huge influx of them appearing all over the place with unbalanced abilities to the point where the general D&D populace is having issues with it.</p><p></p><p>All a prestige class is (from a mechanical creation standpoint), is a series of four or five abilities that all come together one after the other... as opposed to sub-classes which come out at certain level points with two to four level gaps in between. So their existence would only be an issue if they were designed poorly. But I fail to see why prestige classes would be the one that brought about poor game design whereas the sub-class concept did not.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7682297, member: 7006"] I dunno... it's not as though we've been flooded with unbalanced sub-classes being released even though that's a "new thing" that could be easily homebrewed. What, four or five special abilities? If WotC, their third-party partners, or anyone else out there wanted to make them, they can easily. And yet I don't see a huge influx of them appearing all over the place with unbalanced abilities to the point where the general D&D populace is having issues with it. All a prestige class is (from a mechanical creation standpoint), is a series of four or five abilities that all come together one after the other... as opposed to sub-classes which come out at certain level points with two to four level gaps in between. So their existence would only be an issue if they were designed poorly. But I fail to see why prestige classes would be the one that brought about poor game design whereas the sub-class concept did not. [/QUOTE]
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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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