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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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<blockquote data-quote="Jester David" data-source="post: 7682437" data-attributes="member: 37579"><p>The Adventurer's League has this handled nicely. Each PC has a story origin that unlocks certain books for use. So there's less room for overlap. If they take a prestige class from Book A they can't take options from Book B or C.</p><p></p><p>I don't disagree with the rest. Its hard. But there are options in the core books too. Multiclassing or the optional rules in the DMG. Or house rules. I'm wary of too much new content but the answer is not no new books or opinions, but being careful with the options they do add.</p><p></p><p>The tone of 5e helps since it's not assumed that all options will be used all the time. DMs don't choose to prohibit options they choose to allow them. </p><p></p><p></p><p>One of the interesting things Paizo is doing is their "skin books", which might also be called "world books" or "theme books". Mythic Adventures, Occult Adventures, and soon Horror Adventures. Much like Heroes of Horror or Heroes of Battle in 3e. The near thing of those books is the lack of overlap. You're really only expected to use one or two at a time.</p><p></p><p>Not expecting everything to be Core or assumed in every game helps.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7682437, member: 37579"] The Adventurer's League has this handled nicely. Each PC has a story origin that unlocks certain books for use. So there's less room for overlap. If they take a prestige class from Book A they can't take options from Book B or C. I don't disagree with the rest. Its hard. But there are options in the core books too. Multiclassing or the optional rules in the DMG. Or house rules. I'm wary of too much new content but the answer is not no new books or opinions, but being careful with the options they do add. The tone of 5e helps since it's not assumed that all options will be used all the time. DMs don't choose to prohibit options they choose to allow them. One of the interesting things Paizo is doing is their "skin books", which might also be called "world books" or "theme books". Mythic Adventures, Occult Adventures, and soon Horror Adventures. Much like Heroes of Horror or Heroes of Battle in 3e. The near thing of those books is the lack of overlap. You're really only expected to use one or two at a time. Not expecting everything to be Core or assumed in every game helps. [/QUOTE]
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