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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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<blockquote data-quote="SkidAce" data-source="post: 7682570" data-attributes="member: 7706"><p>I built an archetype that replaces the level up choices for those who want to be a dedicated runecaster, and a feat for "dabblers" that gives the low level abilities (like martial adept).</p><p></p><p>Will probably keep that idea for my campaigns, its working for so many concepts, feat to learn a little, dedicate to class to learn a lot. Players choice.</p><p></p><p>So far I have martial arts, blood magic, elementalism, elven sword mastery, and runcecasters. (Nothin in a publishable format, draft documents we use on a daily basis only).</p><p></p><p>Just to foot stomp. I really like the way this idea works in 5e, so see no need for PrCs. A character could take a feat at first level (human variant, or DM approval) or a dedicated class. Or could choose to do so at a later level, after encountering the "style" during campaign play and RP. So it flows naturally.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7682570, member: 7706"] I built an archetype that replaces the level up choices for those who want to be a dedicated runecaster, and a feat for "dabblers" that gives the low level abilities (like martial adept). Will probably keep that idea for my campaigns, its working for so many concepts, feat to learn a little, dedicate to class to learn a lot. Players choice. So far I have martial arts, blood magic, elementalism, elven sword mastery, and runcecasters. (Nothin in a publishable format, draft documents we use on a daily basis only). Just to foot stomp. I really like the way this idea works in 5e, so see no need for PrCs. A character could take a feat at first level (human variant, or DM approval) or a dedicated class. Or could choose to do so at a later level, after encountering the "style" during campaign play and RP. So it flows naturally. YMMV. [/QUOTE]
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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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