Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Come The PRESTIGE CLASSES! Plus Rune Magic!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 7682670" data-attributes="member: 1879"><p>Are you familiar with the old Guild Apprenticeship system? It's still sort of used in some trades. A master craftsmen accepts children (generally 12-14) as apprentices. They spend 7 years learning their craft (and serving as cheap labour), and then they become Journeymen, who are junior members of the guild with limited rights to ply their trade, which they do, until they hone their skills sufficiently to test for the status of Master, whereupon they create a masterpiece to be judged by the senior tradesmen, and if they judge it a worthy masterpiece he become a master with full guild privileges including the right to take apprentices.</p><p></p><p>A 1st level character is basically a newly minted journeyman. He has a solid base of skills, and is now engaged in refining them (by earning XP) until he becomes a Master. Which I would generally put around 5th level. </p><p></p><p>Historical knights used pretty mush the same system, except the apprentices were called squires, and they didn't create a masterpiece, they earned their spurs.</p><p></p><p>A 1st level wizard is not 12 yr old Harry Potter trembling on the steps of Hogwarts, he is 19 year old Harry who has been studying magic for 7 years and is ready to show up for his first day of work as an Aurour. </p><p></p><p>Or to put it in modern educational terms, once you get to University you spend 4 years getting a bachelors degree which lays the groundwork for your future work. (Getting to 1st level.) You then pursue a Masters Degree where you you have much more control of your agenda, because you are assumed to understand the basics of your field, and are instead refining your speciality. (low level adventure) At the Doctoral level you're more working with the professors as a peer than under them, you're probably teaching classes yourself. (Upper level adventurer)</p><p></p><p>In the Martial Arts you spend 3-5 years earning the right to test for a black belt, at which point you're considered to be a competent practitioner, which plenty of room to grow, but capable of teaching others while you improve your own skills. Note that the Monk class, which includes skills and magical training is much more involved and intense then mere sport martial arts training.</p><p></p><p>Do you see the theme here? Professional competence, both historically and in the modern world, is the result of years of effort spent building a base of skills. Once acquired these skills form a foundation that is built upon to achieve true expertise. True expertise btw is usually reckoned to be the product of 10 years of effort, or about 10,000 hours of training. </p><p></p><p>Someone who dabbles in a skill does not have PC class levels, they have commoner levels, if they are lucky. Your 1st level PCs have spent years learning their trade (possibly decades for elves.) </p><p></p><p>Now, PCs are assumed to be extraordinary even by the standards of their profession. If a PC want's to multiclass, and I was allowing multiclassing, I would work with them to find a trainer, or McGuffin such that they can get a training montage done in some reasonable span of time, rather than 7-12 years (Records indicate it took 12 years to become a Bard back in the day. Without being a full-caster.) But I would not normally allow someone to switch classes without some kind of in world justification. Which would be spelled out in the campaign expectations before play started, I don't surprise people with that kind of stuff, since opinions differ. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Andor, post: 7682670, member: 1879"] Are you familiar with the old Guild Apprenticeship system? It's still sort of used in some trades. A master craftsmen accepts children (generally 12-14) as apprentices. They spend 7 years learning their craft (and serving as cheap labour), and then they become Journeymen, who are junior members of the guild with limited rights to ply their trade, which they do, until they hone their skills sufficiently to test for the status of Master, whereupon they create a masterpiece to be judged by the senior tradesmen, and if they judge it a worthy masterpiece he become a master with full guild privileges including the right to take apprentices. A 1st level character is basically a newly minted journeyman. He has a solid base of skills, and is now engaged in refining them (by earning XP) until he becomes a Master. Which I would generally put around 5th level. Historical knights used pretty mush the same system, except the apprentices were called squires, and they didn't create a masterpiece, they earned their spurs. A 1st level wizard is not 12 yr old Harry Potter trembling on the steps of Hogwarts, he is 19 year old Harry who has been studying magic for 7 years and is ready to show up for his first day of work as an Aurour. Or to put it in modern educational terms, once you get to University you spend 4 years getting a bachelors degree which lays the groundwork for your future work. (Getting to 1st level.) You then pursue a Masters Degree where you you have much more control of your agenda, because you are assumed to understand the basics of your field, and are instead refining your speciality. (low level adventure) At the Doctoral level you're more working with the professors as a peer than under them, you're probably teaching classes yourself. (Upper level adventurer) In the Martial Arts you spend 3-5 years earning the right to test for a black belt, at which point you're considered to be a competent practitioner, which plenty of room to grow, but capable of teaching others while you improve your own skills. Note that the Monk class, which includes skills and magical training is much more involved and intense then mere sport martial arts training. Do you see the theme here? Professional competence, both historically and in the modern world, is the result of years of effort spent building a base of skills. Once acquired these skills form a foundation that is built upon to achieve true expertise. True expertise btw is usually reckoned to be the product of 10 years of effort, or about 10,000 hours of training. Someone who dabbles in a skill does not have PC class levels, they have commoner levels, if they are lucky. Your 1st level PCs have spent years learning their trade (possibly decades for elves.) Now, PCs are assumed to be extraordinary even by the standards of their profession. If a PC want's to multiclass, and I was allowing multiclassing, I would work with them to find a trainer, or McGuffin such that they can get a training montage done in some reasonable span of time, rather than 7-12 years (Records indicate it took 12 years to become a Bard back in the day. Without being a full-caster.) But I would not normally allow someone to switch classes without some kind of in world justification. Which would be spelled out in the campaign expectations before play started, I don't surprise people with that kind of stuff, since opinions differ. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Come The PRESTIGE CLASSES! Plus Rune Magic!
Top