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*Dungeons & Dragons
Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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<blockquote data-quote="Tony Vargas" data-source="post: 7683398" data-attributes="member: 996"><p>No problem, it is just an opinion. And, not a very important one, since I'm not terribly into published adventures & settings, myself, just use 'em for encounters and forget about them when the season's done. </p><p></p><p>Maybe it was. I don't think a PrC that serves it's purpose in a specific setting or adventure would need to be done to that standard, though, it just has to be evocative and useful in that context.</p><p></p><p></p><p>I have to disagree on a fundamental level that only mysticism and magic can 'change' people. Even IRL, people have tansformative/life-changing experiences. It's absurd to think that only magical organizations can have mechanical benefits. </p><p></p><p>Seems to be they'd be silo'd in their respective settings.</p><p></p><p>5e seems pretty committed to a slow pace of releases that makes bloat a lesser concern, far off on the horizon. If they can stick to that kind of schedule, which the game hasn't done since the early 80s, they probably have the design discipline to handle PrCs without bloating the game to death.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7683398, member: 996"] No problem, it is just an opinion. And, not a very important one, since I'm not terribly into published adventures & settings, myself, just use 'em for encounters and forget about them when the season's done. Maybe it was. I don't think a PrC that serves it's purpose in a specific setting or adventure would need to be done to that standard, though, it just has to be evocative and useful in that context. I have to disagree on a fundamental level that only mysticism and magic can 'change' people. Even IRL, people have tansformative/life-changing experiences. It's absurd to think that only magical organizations can have mechanical benefits. Seems to be they'd be silo'd in their respective settings. 5e seems pretty committed to a slow pace of releases that makes bloat a lesser concern, far off on the horizon. If they can stick to that kind of schedule, which the game hasn't done since the early 80s, they probably have the design discipline to handle PrCs without bloating the game to death. [/QUOTE]
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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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