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Here comes a TPK by assassination (SCAP spoiler)
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<blockquote data-quote="Midknightsun" data-source="post: 3653262" data-attributes="member: 46459"><p>Or, drop down the levels of the assassins and use the whole "kill them in their sleep" method. By effectively hitting them when their out, you're upping the CR anyway. Maybe even take away their assassin levels so you don't have to worry about the death attack thing. Sneak attack damage should be bad enough, and likely provoke a massive damage save on at least one or two of the PCs before they get their buts in gear. If they're not doing so already, an encounter like that will have them putting someone on constant watch, even at an inn . . . and they'll all be sharing a room for now on, that's for sure. And then you've accomplished making them a bit paranoid . . . which is usually pretty fun. I'd say make the assassins about 3 levels lower than the PCs. You could even still have them be equipped with some type of item that casts silence (UMD), and do what you were planning. It should still be pretty intense, but not as bad as if the assassins, as listed, pulled the silence trick and snuck into their rooms, or as plainly stupid as if they attacked them in the tavern. Yeah, asassins that dumb never would have been inducted into the guild, IMHO.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3653262, member: 46459"] Or, drop down the levels of the assassins and use the whole "kill them in their sleep" method. By effectively hitting them when their out, you're upping the CR anyway. Maybe even take away their assassin levels so you don't have to worry about the death attack thing. Sneak attack damage should be bad enough, and likely provoke a massive damage save on at least one or two of the PCs before they get their buts in gear. If they're not doing so already, an encounter like that will have them putting someone on constant watch, even at an inn . . . and they'll all be sharing a room for now on, that's for sure. And then you've accomplished making them a bit paranoid . . . which is usually pretty fun. I'd say make the assassins about 3 levels lower than the PCs. You could even still have them be equipped with some type of item that casts silence (UMD), and do what you were planning. It should still be pretty intense, but not as bad as if the assassins, as listed, pulled the silence trick and snuck into their rooms, or as plainly stupid as if they attacked them in the tavern. Yeah, asassins that dumb never would have been inducted into the guild, IMHO. [/QUOTE]
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