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Here comes a TPK by assassination (SCAP spoiler)
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<blockquote data-quote="Black_Swan" data-source="post: 3653459" data-attributes="member: 10982"><p>I'd give them a Listen check..</p><p></p><p>The reason?</p><p></p><p>They go to sleep hearing the din of the common room and anyone outside. As the assassin approaches them all sound will suddenly be cut off.</p><p></p><p>Listen check to notice the change in conditions.</p><p></p><p>In fact..if we're talking about realism the spell has a 20' radius. I'd give a percentage of a chance that someone in another room notices the change in conditions and comes out to investigate. If suddenly everything went silent i would be curious.</p><p></p><p>Silence also has a verbal component which means the spell must be spoken in a strong voice. That'd give a Listen check right there to notice it before everything went silent. Otherwise the assissins have to try and walk through the in or sneak in with a 20' ring of silence around them which is sketchy.</p><p></p><p>So at the least I'd give 2 Listen checks.</p><p></p><p>1 for hearing the spell being cast and 1 for noticing the sudden silence.</p><p>Then I'd give a random percentage roll..20% chance that a patron notices the silence or assassin casting the spell and does something.</p><p></p><p>That something can be as simple as running downstairs to alert the inn keeper.</p><p></p><p>At least that gives the pc's more of a chance. This way you also don't have to try and figure out how you're going to tip them off.</p><p></p><p>Cause if someone came to one of my groups and gave them info that their may be an attempt on their lives then you can be sure they would grill that person without mercy which means more work for you.</p></blockquote><p></p>
[QUOTE="Black_Swan, post: 3653459, member: 10982"] I'd give them a Listen check.. The reason? They go to sleep hearing the din of the common room and anyone outside. As the assassin approaches them all sound will suddenly be cut off. Listen check to notice the change in conditions. In fact..if we're talking about realism the spell has a 20' radius. I'd give a percentage of a chance that someone in another room notices the change in conditions and comes out to investigate. If suddenly everything went silent i would be curious. Silence also has a verbal component which means the spell must be spoken in a strong voice. That'd give a Listen check right there to notice it before everything went silent. Otherwise the assissins have to try and walk through the in or sneak in with a 20' ring of silence around them which is sketchy. So at the least I'd give 2 Listen checks. 1 for hearing the spell being cast and 1 for noticing the sudden silence. Then I'd give a random percentage roll..20% chance that a patron notices the silence or assassin casting the spell and does something. That something can be as simple as running downstairs to alert the inn keeper. At least that gives the pc's more of a chance. This way you also don't have to try and figure out how you're going to tip them off. Cause if someone came to one of my groups and gave them info that their may be an attempt on their lives then you can be sure they would grill that person without mercy which means more work for you. [/QUOTE]
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