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Here I am, rock you like a hurricane (playtest 2 spoilers)
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<blockquote data-quote="RangerWickett" data-source="post: 6002636" data-attributes="member: 63"><p>I was making smoothies for the group during part of the combat, but in general, my thoughts go like this:</p><p></p><p>Yeah, that's D&D. I might tweak this or that, but it's D&D. </p><p></p><p>I feel like I picked a crappy warlock power (Breath of Night -- knocks out light source and gives you darkvision; kinda useless in the underdark when only your own team needs light, and the monsters can just attack from the darkness), and that I don't have many 'tricks,' but I'm fine for that at 1st level.</p><p></p><p>As for our power level? Well, it's realistic. A single attack probably takes us down, two at most. Ditto for other humanoid foes. You throw an axe and hit a person, and they're probably down or in really bad shape. We're lucky in that every PC has a fairly effective ranged attack, which lets us strike first.</p><p></p><p>I would not want to be an all-melee party in this game. Thankfully, this isn't like 4e, where fighters had a devil of a time being effective beyond 5 ft.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6002636, member: 63"] I was making smoothies for the group during part of the combat, but in general, my thoughts go like this: Yeah, that's D&D. I might tweak this or that, but it's D&D. I feel like I picked a crappy warlock power (Breath of Night -- knocks out light source and gives you darkvision; kinda useless in the underdark when only your own team needs light, and the monsters can just attack from the darkness), and that I don't have many 'tricks,' but I'm fine for that at 1st level. As for our power level? Well, it's realistic. A single attack probably takes us down, two at most. Ditto for other humanoid foes. You throw an axe and hit a person, and they're probably down or in really bad shape. We're lucky in that every PC has a fairly effective ranged attack, which lets us strike first. I would not want to be an all-melee party in this game. Thankfully, this isn't like 4e, where fighters had a devil of a time being effective beyond 5 ft. [/QUOTE]
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