Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Here It Comes... The Voidrunner's Codex: A5E in SPACE!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 9337852" data-attributes="member: 786"><p>Aw darn. Still a respectable drive.</p><p></p><p>So, 10 Minutes to travel 1 AU is actually (a little bit) slower than light speed. (1 AU ~= 8 light minutes) Unhappily it is also fast enough to actually experience time-dilation (not much, but noticeable) - barring hand-wavium technobabble. A really low FTL multiple (2x or 3x) isn't unreasonable as a High-Impulse (in ST terms) either (and implicitly includes technobabble).</p><p></p><p>Basic Rocketry terms. SKIP if you already know what "specific impulse" and "delta V" mean.</p><p>[spoiler]</p><p>As an aside - modern day rocketry uses the term "specific impulse", which essentially is a very jargon-ny way of saying how efficient a given engine/fuel is at producing thrust. In practical terms, high specific impulse engines also tend to have high "delta V", which is more jargon for how fast the rocket can accelerate. Which is ultimately what you care about, as it is delta V which controls how fast you get around.</p><p>[/spoiler]</p><p>Also ST's "Impulse Engines" are actually "I-M Pulse Engines" which have nothing to do with "specific impulse". And are thus, confusing.</p><p></p><p>Honestly, ST:TOS actually has a good example of "resource intensive" interstellar travel. Warp 4 (the early cruising speed) was 64x Light Speed. Which works out to a little under a week (5.7 days) per light year. They <em>needed</em> those Starbases! By the end of ST:TOS they had a cruising speed of Warp 6 (216x), or a little under 2 days per light year. By ST:NG and Voyager, I believe the warp factors were log10 - so Warp 6 would be 10^6 Light Speed - a million times light speed. But I could easily be misremembering.</p><p></p><p>As to whether or not, or how much "resource expenditure" is required for your FTL is going to depend on the genre you want to emulate. Near-Future, "Hard" Sci-Fi (like the Expanse)? Crank that cost UP! Something like the 'Verse from Firefly where you have a great-big-grand-daddy of a multi-stellar sytem? A cost is probably appropiate. Space Opera like the Honor Harrington series? MacGuffins (Wormhole Junctions) that are strategic resources for rapid-long-distance interstellar travel, but hand-wavium FTL is still in the low hundreds for the multiple. Ditto for something like the Vorkosigan saga. B5 uses the Jump Gates and Hyperspace, in conjunction with Slower-Than-Light drives to enable its space opera setting. By the time you get to Star Wars, though, that cost is basically neglible, and intra-system FTL basically boils down to "come out of hyperspace far enough away to hit the brakes, and not the planet."</p><p></p><p>Ultimately, the bigger you want/need your setting, the more you have to turn the speed up, and the costs down. And that's leaving aside the many, many, many variants of dodging Einstein. All of which can radically change how the setting feels. Supporting all the differences is a BIG sell. And there's nothing wrong with saying something like: VRC is intended for use in settings similar to "The Expanse", "Firefly", or even "Avatar". Other, future supplements will detail settings that cover a significant part of a galaxy (like all those famous Space Operas you just thought of).</p><p></p><p>To use a semi-British analogy - just don't promise a pound's worth, and only give me a shilling.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9337852, member: 786"] Aw darn. Still a respectable drive. So, 10 Minutes to travel 1 AU is actually (a little bit) slower than light speed. (1 AU ~= 8 light minutes) Unhappily it is also fast enough to actually experience time-dilation (not much, but noticeable) - barring hand-wavium technobabble. A really low FTL multiple (2x or 3x) isn't unreasonable as a High-Impulse (in ST terms) either (and implicitly includes technobabble). Basic Rocketry terms. SKIP if you already know what "specific impulse" and "delta V" mean. [spoiler] As an aside - modern day rocketry uses the term "specific impulse", which essentially is a very jargon-ny way of saying how efficient a given engine/fuel is at producing thrust. In practical terms, high specific impulse engines also tend to have high "delta V", which is more jargon for how fast the rocket can accelerate. Which is ultimately what you care about, as it is delta V which controls how fast you get around. [/spoiler] Also ST's "Impulse Engines" are actually "I-M Pulse Engines" which have nothing to do with "specific impulse". And are thus, confusing. Honestly, ST:TOS actually has a good example of "resource intensive" interstellar travel. Warp 4 (the early cruising speed) was 64x Light Speed. Which works out to a little under a week (5.7 days) per light year. They [I]needed[/I] those Starbases! By the end of ST:TOS they had a cruising speed of Warp 6 (216x), or a little under 2 days per light year. By ST:NG and Voyager, I believe the warp factors were log10 - so Warp 6 would be 10^6 Light Speed - a million times light speed. But I could easily be misremembering. As to whether or not, or how much "resource expenditure" is required for your FTL is going to depend on the genre you want to emulate. Near-Future, "Hard" Sci-Fi (like the Expanse)? Crank that cost UP! Something like the 'Verse from Firefly where you have a great-big-grand-daddy of a multi-stellar sytem? A cost is probably appropiate. Space Opera like the Honor Harrington series? MacGuffins (Wormhole Junctions) that are strategic resources for rapid-long-distance interstellar travel, but hand-wavium FTL is still in the low hundreds for the multiple. Ditto for something like the Vorkosigan saga. B5 uses the Jump Gates and Hyperspace, in conjunction with Slower-Than-Light drives to enable its space opera setting. By the time you get to Star Wars, though, that cost is basically neglible, and intra-system FTL basically boils down to "come out of hyperspace far enough away to hit the brakes, and not the planet." Ultimately, the bigger you want/need your setting, the more you have to turn the speed up, and the costs down. And that's leaving aside the many, many, many variants of dodging Einstein. All of which can radically change how the setting feels. Supporting all the differences is a BIG sell. And there's nothing wrong with saying something like: VRC is intended for use in settings similar to "The Expanse", "Firefly", or even "Avatar". Other, future supplements will detail settings that cover a significant part of a galaxy (like all those famous Space Operas you just thought of). To use a semi-British analogy - just don't promise a pound's worth, and only give me a shilling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Here It Comes... The Voidrunner's Codex: A5E in SPACE!
Top