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Here, Let Me Fix "Powers Per Day" For You
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<blockquote data-quote="CleverNickName" data-source="post: 5968123" data-attributes="member: 50987"><p>I'm still trying to figure out why we keep having all of these "how many times can I be awesome each day" threads. I must be playing a completely different game, because I don't see a problem.</p><p></p><p>I have been gaming for more than 20 years, and I have never seen this "fifteen-minute day" problem. My players have learned the hard way to conserve resources. They have learned that "going nova" at 8:05 a.m. means being without ammo for the rest of the day. Sure, it's possible...but it is rarely advisable. You don't blow all your shotgun shells on the first zombie that shambles by, you don't fire all your rockets on that first missile lock of the mission, and you don't cast all your spells on the first orc that gives you trouble. Common sense alone tells you this is a bad idea.</p><p></p><p>Oh, I've had players "go nova" and regret it, though. See, I use random encounters and I impose time limits on my adventures. Setting up camp in The Haunted Forest of Poisonous Spiders? Waiting until tomorrow to rescue the princess from the Cult of the Twilight Murderers? Yeah, those are not always good ideas.</p><p></p><p>Maybe I'm doing it wrong, maybe I'm being unfair (or just plain stubborn.) But this is a D&D adventure, not the "Everybody Watch My Awesome Wizard" show.</p><p></p><p>The limited number of spells, etc. is a feature, not a bug. It prevents abuse, encourages cooperation, and promotes good roleplaying by forcing the player to think twice about their actions and manage resources. (Direct quote from my gaming table last year: "Again!? For the love of Pelor, will somebody <em>please</em> buy that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> wizard a crossbow already?!")</p><p></p><p>"But spells are different," you say. "I'm just swinging a sword hard enough to knock my opponent down." Fair enough. I see the disconnect.</p><p></p><p>So here, let me fix it for you.</p><p></p><p>-----</p><p></p><p>Per encounter, per day, per round...it's all just unnecessary bookkeeping IMO. And arbitrary "spells per level per day" tables are annoying (at best.) Instead, 5E should just give each character a certain number of points, and give each of these superawesome superpowers a point cost. Done.</p><p></p><p>No charts, no tables, no need to define what is and is not considered a "round" or an "encounter." D&DNext can call them Action Points, or Mana Points, or Batman Points, whatever, the vocabulary isn't as important. Each time you use one of these supercool superpowers, they are going to cost you something...and that "something" will take time to replenish.</p><p></p><p>You're welcome.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5968123, member: 50987"] I'm still trying to figure out why we keep having all of these "how many times can I be awesome each day" threads. I must be playing a completely different game, because I don't see a problem. I have been gaming for more than 20 years, and I have never seen this "fifteen-minute day" problem. My players have learned the hard way to conserve resources. They have learned that "going nova" at 8:05 a.m. means being without ammo for the rest of the day. Sure, it's possible...but it is rarely advisable. You don't blow all your shotgun shells on the first zombie that shambles by, you don't fire all your rockets on that first missile lock of the mission, and you don't cast all your spells on the first orc that gives you trouble. Common sense alone tells you this is a bad idea. Oh, I've had players "go nova" and regret it, though. See, I use random encounters and I impose time limits on my adventures. Setting up camp in The Haunted Forest of Poisonous Spiders? Waiting until tomorrow to rescue the princess from the Cult of the Twilight Murderers? Yeah, those are not always good ideas. Maybe I'm doing it wrong, maybe I'm being unfair (or just plain stubborn.) But this is a D&D adventure, not the "Everybody Watch My Awesome Wizard" show. The limited number of spells, etc. is a feature, not a bug. It prevents abuse, encourages cooperation, and promotes good roleplaying by forcing the player to think twice about their actions and manage resources. (Direct quote from my gaming table last year: "Again!? For the love of Pelor, will somebody [I]please[/I] buy that :):):):) wizard a crossbow already?!") "But spells are different," you say. "I'm just swinging a sword hard enough to knock my opponent down." Fair enough. I see the disconnect. So here, let me fix it for you. ----- Per encounter, per day, per round...it's all just unnecessary bookkeeping IMO. And arbitrary "spells per level per day" tables are annoying (at best.) Instead, 5E should just give each character a certain number of points, and give each of these superawesome superpowers a point cost. Done. No charts, no tables, no need to define what is and is not considered a "round" or an "encounter." D&DNext can call them Action Points, or Mana Points, or Batman Points, whatever, the vocabulary isn't as important. Each time you use one of these supercool superpowers, they are going to cost you something...and that "something" will take time to replenish. You're welcome. [/QUOTE]
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