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<blockquote data-quote="CleverNickName" data-source="post: 5968270" data-attributes="member: 50987"><p>I do not suddenly decide to start using random encounters whenever the party wants to stop for a rest. I roll for random encounters every hour of game time. So the claim that I am "punishing" them for poor resource management isn't entirely accurate...it is just one more risk that the party decides to take. I do not forbid them from spending all their resources in a single encounter, and I do not deliberately punish them for doing so--but there are consequences to that decision.</p><p></p><p>As for time limits, they are not in opposition to a "believable world," but are actually a very important part of it. When the duke sends the party on a mission to, say, deliver supplies to a nearby outpost, he is not going to be pleased if it takes them three weeks to do it...and even less pleased if he learns that they spent most of that time sleeping.</p><p></p><p>Rescuing a prisoner, recovering a stolen artifact, hunting a dragon, stealing enemy plans, all of these things are time-sensitive. I think one would have to "alter reality" a lot more to allow the party infinite time to accomplish any of these things. The instances when the party is at leisure to take their sweet time in completing a quest should be very few and far between.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5968270, member: 50987"] I do not suddenly decide to start using random encounters whenever the party wants to stop for a rest. I roll for random encounters every hour of game time. So the claim that I am "punishing" them for poor resource management isn't entirely accurate...it is just one more risk that the party decides to take. I do not forbid them from spending all their resources in a single encounter, and I do not deliberately punish them for doing so--but there are consequences to that decision. As for time limits, they are not in opposition to a "believable world," but are actually a very important part of it. When the duke sends the party on a mission to, say, deliver supplies to a nearby outpost, he is not going to be pleased if it takes them three weeks to do it...and even less pleased if he learns that they spent most of that time sleeping. Rescuing a prisoner, recovering a stolen artifact, hunting a dragon, stealing enemy plans, all of these things are time-sensitive. I think one would have to "alter reality" a lot more to allow the party infinite time to accomplish any of these things. The instances when the party is at leisure to take their sweet time in completing a quest should be very few and far between. [/QUOTE]
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