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Here, Let Me Fix "Powers Per Day" For You
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<blockquote data-quote="BobTheNob" data-source="post: 5968495" data-attributes="member: 82425"><p>This is a good point. After [MENTION=40961]Cadfan[/MENTION]'s curiously aggressive response, this is a good way to look at it.</p><p></p><p>Its not "artificial" that the party was "jumped" by wandering monsters when they were sleeping. Frankly, they made so much damn noise in the last fight that they attracted scouts from another area which waited till they were resting before ambushing them. Thats not an artifical mechanic designed to force extended days, that a perfectly reasonable response.</p><p></p><p>And what about if word started to "get around" the a bunch of adventurers slaughtering everything that got in their way. The kobold cheif gets word of it, picks up his treasure and leas his followers out to safer pastures.</p><p></p><p>These are both perfectly reasonable natural flows of logic that dictate that resting every 15 minutes is going to see the world around you shift and flow. That <u>sometimes</u> the better course of action is actually to push forward.</p><p></p><p>At the end of the day, does the 15 minute day need to be enforced through unnatural mechanisms? If we play out logic that things will happen while you rest, then players get an understanding "Hey, if we rest, we will give that Kobold cheif time to get away" and they will figure it out for themselves.</p><p></p><p> [MENTION=40961]Cadfan[/MENTION]. It that a bit more of a palatable interpretation?</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5968495, member: 82425"] This is a good point. After [MENTION=40961]Cadfan[/MENTION]'s curiously aggressive response, this is a good way to look at it. Its not "artificial" that the party was "jumped" by wandering monsters when they were sleeping. Frankly, they made so much damn noise in the last fight that they attracted scouts from another area which waited till they were resting before ambushing them. Thats not an artifical mechanic designed to force extended days, that a perfectly reasonable response. And what about if word started to "get around" the a bunch of adventurers slaughtering everything that got in their way. The kobold cheif gets word of it, picks up his treasure and leas his followers out to safer pastures. These are both perfectly reasonable natural flows of logic that dictate that resting every 15 minutes is going to see the world around you shift and flow. That [U]sometimes[/U] the better course of action is actually to push forward. At the end of the day, does the 15 minute day need to be enforced through unnatural mechanisms? If we play out logic that things will happen while you rest, then players get an understanding "Hey, if we rest, we will give that Kobold cheif time to get away" and they will figure it out for themselves. [MENTION=40961]Cadfan[/MENTION]. It that a bit more of a palatable interpretation? [/QUOTE]
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