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Here, Let Me Fix "Powers Per Day" For You
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5969175" data-attributes="member: 710"><p>And how often can the previous edition Fighter that attacks twice every round mark a foe and attack enemies for attacking his allies?</p><p></p><p>It's not just about power. It's about the options it brings with it - normally you make only one attack, but occasionally you can do more than one. And, being a Fighter in this case, making more than one attack can allow you to mark multiple foes in a round which you normally can't. But you can do that only once per combat! Do you find the optimum time when to use this power, do you use it just for some extra damage this round, or can you eek out something extra, like reducing the pressure on one of your allies? You only get one shot in t his combat, so you want to make this power count. </p><p></p><p>How effective this power is is not used based on its own merits, but on the tactical situation. Maybe you use Rain of Blows when only one opponent is even in reach - and he dies on the first attack, basically wasting the entire power. Or you manage to mark two foes which leads to one miss, one successful opportunity attack against an enemy, and gives the group's wizard enough freedom to take down a bunch of minions that were shooting arrows at the Rogue the entire time.</p><p></p><p>Sure, attacking twice each round is powerful - but do bigger numbers alone make the game more interesting to you? For me options and smart use of limited abilities is more interesting than just getting another +x bonus to damage. </p><p></p><p>That's also why I really dislike +x magic items. Boring boredom of bore. Give me a weapon that shoot lightning once a day or combat or whatever over a +3 weapon - except, of course, I can do some basic math, and guesstimate that +3 weapon is probably better than that lightning, so I say "ah, well, this could have been fun, lightning weapon, but you're inferior in power and I am not gonna risk letting my friends die because you are cool."</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5969175, member: 710"] And how often can the previous edition Fighter that attacks twice every round mark a foe and attack enemies for attacking his allies? It's not just about power. It's about the options it brings with it - normally you make only one attack, but occasionally you can do more than one. And, being a Fighter in this case, making more than one attack can allow you to mark multiple foes in a round which you normally can't. But you can do that only once per combat! Do you find the optimum time when to use this power, do you use it just for some extra damage this round, or can you eek out something extra, like reducing the pressure on one of your allies? You only get one shot in t his combat, so you want to make this power count. How effective this power is is not used based on its own merits, but on the tactical situation. Maybe you use Rain of Blows when only one opponent is even in reach - and he dies on the first attack, basically wasting the entire power. Or you manage to mark two foes which leads to one miss, one successful opportunity attack against an enemy, and gives the group's wizard enough freedom to take down a bunch of minions that were shooting arrows at the Rogue the entire time. Sure, attacking twice each round is powerful - but do bigger numbers alone make the game more interesting to you? For me options and smart use of limited abilities is more interesting than just getting another +x bonus to damage. That's also why I really dislike +x magic items. Boring boredom of bore. Give me a weapon that shoot lightning once a day or combat or whatever over a +3 weapon - except, of course, I can do some basic math, and guesstimate that +3 weapon is probably better than that lightning, so I say "ah, well, this could have been fun, lightning weapon, but you're inferior in power and I am not gonna risk letting my friends die because you are cool." [/QUOTE]
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