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<blockquote data-quote="Elf Witch" data-source="post: 5970187" data-attributes="member: 9037"><p>I am not down playing the fact that many fans have had issues with prior editions. The issue I see is how do fix it where you don't totally alienate the fans who are not having as many issues. </p><p></p><p>I hate healing surges because they are not believable to me why does someone shouting at me seal my wounds. I can buy that magic can heal but not the power of shouting or just the power of rest. Again this is because of the way hit points are looked at I know the designers claim that it is more than just taking damage but the only way you lose them is by taking damage. </p><p></p><p>Now if they were temporary hit points where you drag your hurt butt up once more and deal with the enemy I would have an easier time swallowing them. Healing surges scream GAME to me. </p><p></p><p>If you only get spells back once in a 24 hour period then wandering monsters matter a lot. You can rest all you want but your spells don't refresh until the next morning. So if the players learn that you are not going to just let them sit there at say 10 AM in the morning and nothing bad is going to happen until the next day the they learn not to blow all their spells on the first encounter if it is not necessary.</p><p></p><p>No time constraints don't have to be in every single game but sometimes they need to be there to make any kind of sense. Rescue the princess, defeat the bad guy before the eclipse., cross the mountain passes before the snow, get a message back to the king that he is about te betrayed. The world should not stop just because the PCs do,</p><p></p><p>And yes sometimes things go bad for the PCs and they have to rest well in that case it comes under the it sucks and now things may be harder to accomplish or in some cases you lose this time so what do you do to pick up the pieces. </p><p></p><p>That is what happens when you use dice in a game if you don't always get the outcome you hope.</p><p></p><p>There is a lot you can do in 24 hours you can move all the treasure out in another direction, you can set traps and ambushes, you can make more undead. The list is long. </p><p></p><p>There is no way to cast a spell in Shadowrun in a way to avoid drain. There is only one way to avoid taking drain and that is hoping you roll enough successes to stage it down to nothing as you take drain those minuses starting adding up. Which is why tactically a mage should have at least one or two elementals bound to them. And have designed their mage to have a decent score in using a weapon. </p><p></p><p>In Shadowrun you don't just bug out if you take a little damage if you did you would never get anything done and you would get a rep for not being able to get the job done. If it gets bad you had better have a contract with doc wagon to come haul your wounded butt out of there nd make sure you always have your life monitor on. The best if you can afford it is to have a platinum contract then they will send a strike team who will fight to get you out of there.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5970187, member: 9037"] I am not down playing the fact that many fans have had issues with prior editions. The issue I see is how do fix it where you don't totally alienate the fans who are not having as many issues. I hate healing surges because they are not believable to me why does someone shouting at me seal my wounds. I can buy that magic can heal but not the power of shouting or just the power of rest. Again this is because of the way hit points are looked at I know the designers claim that it is more than just taking damage but the only way you lose them is by taking damage. Now if they were temporary hit points where you drag your hurt butt up once more and deal with the enemy I would have an easier time swallowing them. Healing surges scream GAME to me. If you only get spells back once in a 24 hour period then wandering monsters matter a lot. You can rest all you want but your spells don't refresh until the next morning. So if the players learn that you are not going to just let them sit there at say 10 AM in the morning and nothing bad is going to happen until the next day the they learn not to blow all their spells on the first encounter if it is not necessary. No time constraints don't have to be in every single game but sometimes they need to be there to make any kind of sense. Rescue the princess, defeat the bad guy before the eclipse., cross the mountain passes before the snow, get a message back to the king that he is about te betrayed. The world should not stop just because the PCs do, And yes sometimes things go bad for the PCs and they have to rest well in that case it comes under the it sucks and now things may be harder to accomplish or in some cases you lose this time so what do you do to pick up the pieces. That is what happens when you use dice in a game if you don't always get the outcome you hope. There is a lot you can do in 24 hours you can move all the treasure out in another direction, you can set traps and ambushes, you can make more undead. The list is long. There is no way to cast a spell in Shadowrun in a way to avoid drain. There is only one way to avoid taking drain and that is hoping you roll enough successes to stage it down to nothing as you take drain those minuses starting adding up. Which is why tactically a mage should have at least one or two elementals bound to them. And have designed their mage to have a decent score in using a weapon. In Shadowrun you don't just bug out if you take a little damage if you did you would never get anything done and you would get a rep for not being able to get the job done. If it gets bad you had better have a contract with doc wagon to come haul your wounded butt out of there nd make sure you always have your life monitor on. The best if you can afford it is to have a platinum contract then they will send a strike team who will fight to get you out of there. [/QUOTE]
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