Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Here, Let Me Fix "Powers Per Day" For You
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5970269" data-attributes="member: 710"><p>Healing Surges did also fix another problem I had with hit points and healing (spells).</p><p></p><p>Why does "Cure Light Wounds" heal the serious, life threatening wound of a Low Level Character, but barely fixes a scratch on a High Level Character? That would really imply that a higher character level can somehow deal with even more grivious physical wounds than a low level character. Low Level Characters die when they are hit by an arrow, High Level Characters need 15 arrows stuck in their body? ANd how do they do this? DO they have more meat to stuck arrows into? Harder skin? Faster Regenerative capabilities? </p><p></p><p>Or is it actually the other way and they are still as dead mostly as a low level character by a single arrow, but their hit points represent their ability to avoid getting actually stuck with an arrow in the first place - so an arrow hit simply causes a smaller wound as it was mostly deflected or dodged at the last moment. But then, the Cure spells don't make sense anymore. </p><p></p><p>----</p><p></p><p>Of course ,that's highly tangential.</p><p></p><p>One thing that occured to me - the real problem of 15 minute adventure days is not really that it's 15 minute long. It is that it benefits one subset of the party and not the other, namely the guys with powerful daily abilities become more powerful than those without powerful daily abilities. And if you don't have the 15 minute adventuring day, the spellcasters may feel weak or unneeded since they don't really have much to contribute if they don't get to blow some spells.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5970269, member: 710"] Healing Surges did also fix another problem I had with hit points and healing (spells). Why does "Cure Light Wounds" heal the serious, life threatening wound of a Low Level Character, but barely fixes a scratch on a High Level Character? That would really imply that a higher character level can somehow deal with even more grivious physical wounds than a low level character. Low Level Characters die when they are hit by an arrow, High Level Characters need 15 arrows stuck in their body? ANd how do they do this? DO they have more meat to stuck arrows into? Harder skin? Faster Regenerative capabilities? Or is it actually the other way and they are still as dead mostly as a low level character by a single arrow, but their hit points represent their ability to avoid getting actually stuck with an arrow in the first place - so an arrow hit simply causes a smaller wound as it was mostly deflected or dodged at the last moment. But then, the Cure spells don't make sense anymore. ---- Of course ,that's highly tangential. One thing that occured to me - the real problem of 15 minute adventure days is not really that it's 15 minute long. It is that it benefits one subset of the party and not the other, namely the guys with powerful daily abilities become more powerful than those without powerful daily abilities. And if you don't have the 15 minute adventuring day, the spellcasters may feel weak or unneeded since they don't really have much to contribute if they don't get to blow some spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Here, Let Me Fix "Powers Per Day" For You
Top