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<blockquote data-quote="pemerton" data-source="post: 5970407" data-attributes="member: 42582"><p>For me, I'd think of that as random encounters - either the episode/encounter adds something, in which case I'll put it in, or it doesn't, in which case I'll leave it out. I like to use dice for action resolution, but prefer to exercise control over scene framing.</p><p></p><p>That said, I might run situations where a "random encounter" was a consequence within a skill challenge or similar bigger envelope of action resolution - eg the PCs see some shadowy undead in the distance, try to sneak past, but fail their check(s), so the undead sense their lovely warmth and come over to try to take advantage of it . . .</p><p></p><p>But in this sort of case, I would still have thought about how the extra encounter, as a consequence of failing a check, would fit into the overall situation. And I would be factoring <em>its</em> outcome into decisions about subsequent developments, complications, confrontations etc. Overall, I keep my planning reasonably fluid, because I prefer to respond to what the PCs do, and what happens as a result - and find that this provides enough "randomness" or "unexpectedness" in outcomes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5970407, member: 42582"] For me, I'd think of that as random encounters - either the episode/encounter adds something, in which case I'll put it in, or it doesn't, in which case I'll leave it out. I like to use dice for action resolution, but prefer to exercise control over scene framing. That said, I might run situations where a "random encounter" was a consequence within a skill challenge or similar bigger envelope of action resolution - eg the PCs see some shadowy undead in the distance, try to sneak past, but fail their check(s), so the undead sense their lovely warmth and come over to try to take advantage of it . . . But in this sort of case, I would still have thought about how the extra encounter, as a consequence of failing a check, would fit into the overall situation. And I would be factoring [I]its[/I] outcome into decisions about subsequent developments, complications, confrontations etc. Overall, I keep my planning reasonably fluid, because I prefer to respond to what the PCs do, and what happens as a result - and find that this provides enough "randomness" or "unexpectedness" in outcomes. [/QUOTE]
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