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<blockquote data-quote="CleverNickName" data-source="post: 5970435" data-attributes="member: 50987"><p>The difference between "fixed" and "random" encounters wasn't always so black and white, though. Random encounters weren't something that <em>might</em> happen; they were expected to happen...and the more dangerous the location, the more frequently they became. Back in the BECM days, it was not uncommon to have both: "fixed" encounters that were also randoms. Take one of my favorites, The Isle of Dread, for example:</p><p>and</p><p></p><p>Also, it was not uncommon for traps to spawn random encounters from a table unless a password was spoken, or a riddle was answered correctly, or the characters weren't wearing certain robes, etc. The Rules Cyclopedia has rules for monster-spawning traps.</p><p></p><p>-----</p><p></p><p>I guess a lot of us grew up playing the game with random encounters, so we probably don't mind the loose, fly-by-the-seat-of-your-pants feel that they give the game. But adding them back into the game wasn't a simple matter of creating a chart and throwing some percentile dice.</p><p></p><p>When I started playing 3rd Edition, random encounters were one of the first things I noticed that was missing (and one of the first things I house-ruled back in.) It was a pain in the neck, and it really played havoc with the EL and CR system...to say nothing of the agonizingly slow pace of combat. So while they *technically* were optional, they really didn't work because the system was designed against them. When a typical combat session lasts 30 to 45 minutes, with most of that time spent with the players staring blankly at character sheets/minis and trying to decide which action to take, random encounters only make the grind problem worse.</p><p></p><p>I want them to include random encounters in 5th Edition as an option...but more than that, I want them to have an efficient and clean combat system that can handle them if I decide to use them. I worry that giving each class an ever-growing list of special superpowers to choose from will make that problem worse.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5970435, member: 50987"] The difference between "fixed" and "random" encounters wasn't always so black and white, though. Random encounters weren't something that [I]might[/I] happen; they were expected to happen...and the more dangerous the location, the more frequently they became. Back in the BECM days, it was not uncommon to have both: "fixed" encounters that were also randoms. Take one of my favorites, The Isle of Dread, for example: and Also, it was not uncommon for traps to spawn random encounters from a table unless a password was spoken, or a riddle was answered correctly, or the characters weren't wearing certain robes, etc. The Rules Cyclopedia has rules for monster-spawning traps. ----- I guess a lot of us grew up playing the game with random encounters, so we probably don't mind the loose, fly-by-the-seat-of-your-pants feel that they give the game. But adding them back into the game wasn't a simple matter of creating a chart and throwing some percentile dice. When I started playing 3rd Edition, random encounters were one of the first things I noticed that was missing (and one of the first things I house-ruled back in.) It was a pain in the neck, and it really played havoc with the EL and CR system...to say nothing of the agonizingly slow pace of combat. So while they *technically* were optional, they really didn't work because the system was designed against them. When a typical combat session lasts 30 to 45 minutes, with most of that time spent with the players staring blankly at character sheets/minis and trying to decide which action to take, random encounters only make the grind problem worse. I want them to include random encounters in 5th Edition as an option...but more than that, I want them to have an efficient and clean combat system that can handle them if I decide to use them. I worry that giving each class an ever-growing list of special superpowers to choose from will make that problem worse. [/QUOTE]
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