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<blockquote data-quote="Elf Witch" data-source="post: 5970858" data-attributes="member: 9037"><p>Like I said this is where it is a huge disconnect for me if represents exhaustion then why are the PCs who are fighting just as hard as you are but have not been hit not losing any hit points to exhaustion? And when does this bruising and exhaustion become actually damage that can kill you?</p><p></p><p>Like I said I would have an easier time accepting it if it was temp hit points which represents getting back on your feet to keep trying.</p><p></p><p>I know I am not alone in not liking healing surges and as long as I DM they will never be allowed in my game as a way to get back permanent hit points. But if other people like them they should use them in their games. </p><p></p><p>I have used disease in my games when magical healing was not done and if they were not looked after by someone with ranks in healing. Personally I would like to see more of this because it makes the heal skill as well as herb lore interesting. I had them role a con check to see if they got a disease. </p><p></p><p>One of the players got gangrene and they went on a quest to find a cleric who could cast remove disease and then to pay him they had to recover a lot relic from his church. </p><p></p><p>Resting means sitting on your arse there is plenty you could be doing how about continuing on the journey either towards a goal or getting out of the orcs territory before the regather an attack again. </p><p></p><p>If it takes 5 days to get the the dungeon at a normal walk it is going to take a lot longer if you only walk a few hours every day. </p><p></p><p>I just don't understand why a group would choose to sit on their arse for hours at a time when they could be moving forward on the journey. </p><p></p><p>That is not what it means at all it means trying to judge how many spells you need depending on where you are. If you are in a dungeon full of hostiles good tactics means holding back and if you can't find a secure place to rest then I would also hold a few back just in case. </p><p></p><p>The same if you are moving through orc infested wilderness. </p><p></p><p>It is a different thing if you are on well traveled road heading towards an inn in the evening. maybe then if a rare bandit attack happens you open up a case of whoop ass on them and even if you do why would you stop right there and rest instead of going on to the inn. </p><p></p><p>I just don't understand how any player with the least amount of tactics thinks that it is okay to go nova in enemy filled territory and then expect that he will be able to safely rest. </p><p></p><p>Again this works the same in a hex crawl if you are in enemy territory there is always the chance of the enemy finding you when you rest. </p><p></p><p>If a party goes nova on the guards then retreats to rest the survivors if there are any now have the time to make plans and be more alert to move resources to deal with intruders. If every level is on high alert that makes it just that much harder for the PCs to do get in and win. </p><p></p><p>And again it depends on what is going on how long will it take a messenger to get to the bone nose tribe to being reinforcements. How long will it take the kobolds to retriggger the traps or make some more? These are the questions I ask myself when I DM. </p><p></p><p>If I have a big evil BBEG I figure out his plans and how long it will take him to do each part. If the party takes their sweet time then he get much further along in them and better prepared to kick their butts when they finally mosey on in. </p><p></p><p>I have seen parties triumph where they were all down to almost nothing in hit points so it can happen.</p><p></p><p>As I said there are times to go nova and times when it is not needed. This idea that you need to go nova in every encounter is bad resource management the same as oww I am down three hit points hit me with cure light wand.</p><p></p><p>It is called tactics and you never know a 100% if they are the right ones maybe not getting healed for those three points kills you later or maybe you used so many charges for minor healing you die because there is no healing when a troll rends you.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5970858, member: 9037"] Like I said this is where it is a huge disconnect for me if represents exhaustion then why are the PCs who are fighting just as hard as you are but have not been hit not losing any hit points to exhaustion? And when does this bruising and exhaustion become actually damage that can kill you? Like I said I would have an easier time accepting it if it was temp hit points which represents getting back on your feet to keep trying. I know I am not alone in not liking healing surges and as long as I DM they will never be allowed in my game as a way to get back permanent hit points. But if other people like them they should use them in their games. I have used disease in my games when magical healing was not done and if they were not looked after by someone with ranks in healing. Personally I would like to see more of this because it makes the heal skill as well as herb lore interesting. I had them role a con check to see if they got a disease. One of the players got gangrene and they went on a quest to find a cleric who could cast remove disease and then to pay him they had to recover a lot relic from his church. Resting means sitting on your arse there is plenty you could be doing how about continuing on the journey either towards a goal or getting out of the orcs territory before the regather an attack again. If it takes 5 days to get the the dungeon at a normal walk it is going to take a lot longer if you only walk a few hours every day. I just don't understand why a group would choose to sit on their arse for hours at a time when they could be moving forward on the journey. That is not what it means at all it means trying to judge how many spells you need depending on where you are. If you are in a dungeon full of hostiles good tactics means holding back and if you can't find a secure place to rest then I would also hold a few back just in case. The same if you are moving through orc infested wilderness. It is a different thing if you are on well traveled road heading towards an inn in the evening. maybe then if a rare bandit attack happens you open up a case of whoop ass on them and even if you do why would you stop right there and rest instead of going on to the inn. I just don't understand how any player with the least amount of tactics thinks that it is okay to go nova in enemy filled territory and then expect that he will be able to safely rest. Again this works the same in a hex crawl if you are in enemy territory there is always the chance of the enemy finding you when you rest. If a party goes nova on the guards then retreats to rest the survivors if there are any now have the time to make plans and be more alert to move resources to deal with intruders. If every level is on high alert that makes it just that much harder for the PCs to do get in and win. And again it depends on what is going on how long will it take a messenger to get to the bone nose tribe to being reinforcements. How long will it take the kobolds to retriggger the traps or make some more? These are the questions I ask myself when I DM. If I have a big evil BBEG I figure out his plans and how long it will take him to do each part. If the party takes their sweet time then he get much further along in them and better prepared to kick their butts when they finally mosey on in. I have seen parties triumph where they were all down to almost nothing in hit points so it can happen. As I said there are times to go nova and times when it is not needed. This idea that you need to go nova in every encounter is bad resource management the same as oww I am down three hit points hit me with cure light wand. It is called tactics and you never know a 100% if they are the right ones maybe not getting healed for those three points kills you later or maybe you used so many charges for minor healing you die because there is no healing when a troll rends you. [/QUOTE]
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