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<blockquote data-quote="Campbell" data-source="post: 5970901" data-attributes="member: 16586"><p>In the play style I espouse pre-planned encounters are not a major component of play, but neither are random encounters rolled off a table. Encounters are the result of player decisions or scene framing meant to introduce complications into play for players to resolve. There's a direct feedback loop between what is currently happening in the fiction and what is about to happen. Every encounter of any type is a direct result of my role as an introducer of complications, but not necessarily preparation. The point is unexpected but meaningful results. </p><p></p><p>I often take PC actions and whats been established in the fiction and create encounters on the fly. This is one area where the strengths of 4e's monster and encounter design really shine. If the PCs provoke action from the local orcs I can easily turn to the entry for orcs in the Monster Manual and my notes on prepared orcish personalities and construct a relatively interesting encounter in the matter of seconds.</p><p></p><p>I understand that my approach is not for everyone. It's pretty much the opposite of sandbox play, but railroading of the type you describe is pretty antithetical to my desires. I want unexpected results - I just want them to be meaningful and arrive out of play rather than pure random selection.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5970901, member: 16586"] In the play style I espouse pre-planned encounters are not a major component of play, but neither are random encounters rolled off a table. Encounters are the result of player decisions or scene framing meant to introduce complications into play for players to resolve. There's a direct feedback loop between what is currently happening in the fiction and what is about to happen. Every encounter of any type is a direct result of my role as an introducer of complications, but not necessarily preparation. The point is unexpected but meaningful results. I often take PC actions and whats been established in the fiction and create encounters on the fly. This is one area where the strengths of 4e's monster and encounter design really shine. If the PCs provoke action from the local orcs I can easily turn to the entry for orcs in the Monster Manual and my notes on prepared orcish personalities and construct a relatively interesting encounter in the matter of seconds. I understand that my approach is not for everyone. It's pretty much the opposite of sandbox play, but railroading of the type you describe is pretty antithetical to my desires. I want unexpected results - I just want them to be meaningful and arrive out of play rather than pure random selection. [/QUOTE]
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