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<blockquote data-quote="Elf Witch" data-source="post: 5971057" data-attributes="member: 9037"><p>Thank you for taking the time to explain that.</p><p></p><p>My group like these huge world changing kind of games more LOTR type than say Conan who is just out exploring and getting in trouble. </p><p></p><p>I have found the only way to deliver that is with preparation to keep a handle on everything. Basically I am running the other side. I know what their plans are and when the PCs do things to disrupt or change them then I have to figure out what does Tiamat do now. </p><p></p><p>That does not mean there is no fluidity. I have at the table thrown out an idea because something better has come up or something the players have done makes me go ooh I wish I had thought of that. </p><p></p><p>For example I had a whole section about what was happening in the elven kingdom and then listening to the players speculating I went home and changed it because their speculations were so much better than what I came up with. </p><p></p><p>An off comment about the head of the one church being possessed, he was not at that moment, he is now made me look at indroducing demona and devils in the game they were not originally in my plan. </p><p></p><p>There are so many ways to play the game and I don't ever like saying your way is wrong. </p><p></p><p>Terms like railroading can make some one angry because it has such a negative connotation. I have played in a railroaded game and it was not fun. I felt like why am I bothering to show up the DM has already decided a head of time what my character is going to do.</p><p></p><p>I do play in an adventure path which is a very linear game I knew this when I joined the game we are enjoying it because even though it is linear we are not railroaded in how we choose to handle it. I guess we have an unspoken agreement with the DM she allows ua freedom to handle the encounters and run our characters and we agree to pick up on the next plot hook to keep the adventure path going.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5971057, member: 9037"] Thank you for taking the time to explain that. My group like these huge world changing kind of games more LOTR type than say Conan who is just out exploring and getting in trouble. I have found the only way to deliver that is with preparation to keep a handle on everything. Basically I am running the other side. I know what their plans are and when the PCs do things to disrupt or change them then I have to figure out what does Tiamat do now. That does not mean there is no fluidity. I have at the table thrown out an idea because something better has come up or something the players have done makes me go ooh I wish I had thought of that. For example I had a whole section about what was happening in the elven kingdom and then listening to the players speculating I went home and changed it because their speculations were so much better than what I came up with. An off comment about the head of the one church being possessed, he was not at that moment, he is now made me look at indroducing demona and devils in the game they were not originally in my plan. There are so many ways to play the game and I don't ever like saying your way is wrong. Terms like railroading can make some one angry because it has such a negative connotation. I have played in a railroaded game and it was not fun. I felt like why am I bothering to show up the DM has already decided a head of time what my character is going to do. I do play in an adventure path which is a very linear game I knew this when I joined the game we are enjoying it because even though it is linear we are not railroaded in how we choose to handle it. I guess we have an unspoken agreement with the DM she allows ua freedom to handle the encounters and run our characters and we agree to pick up on the next plot hook to keep the adventure path going. [/QUOTE]
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