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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat
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<blockquote data-quote="Bumamgar" data-source="post: 4675072" data-attributes="member: 38648"><p>As has been said elsewhere, Rogues were balanced based on the assumption that they'd have CA every attack and be able to do their Sneak Damage once per round, every round. The designers intended this, and as others have posted, it's fairly easy to gain CA even without this combo.</p><p></p><p>I play a rogue in a party with three strikers (Bow Ranger, StarLock and my Artful Dodger Dagger Rogue) and the ranger consistently out-damages me. My Rogue beats out the StarLock, but there are plenty of times when my Vicious Fullblade wielding Fighter outdamages everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My Rogue nearly always has CA without resorting to this combo, and I don't intend on ever building a character with this combo, as there are plenty of better feat options which grant greater benefits to the class. That said, I don't think it is broken in any way, and fully expect to see other elements covered with similar feats in splat books.</p><p></p><p>Frankly, a Rogue without CA is going to be extremely sub-par on the damage meter. If your party members aren't using team tactics and power synergies to ensure that the Rogue has CA every round, resorting to this build to be able to self-CA reliably is a good plan. However, the party that works as a team and uses the wide range of CA granting powers and tactics to ensure that everyone is attacking with CA as often is possible will do much better than one where each character is only 'self optimised' without playing to party synergies and group tactics.</p></blockquote><p></p>
[QUOTE="Bumamgar, post: 4675072, member: 38648"] As has been said elsewhere, Rogues were balanced based on the assumption that they'd have CA every attack and be able to do their Sneak Damage once per round, every round. The designers intended this, and as others have posted, it's fairly easy to gain CA even without this combo. I play a rogue in a party with three strikers (Bow Ranger, StarLock and my Artful Dodger Dagger Rogue) and the ranger consistently out-damages me. My Rogue beats out the StarLock, but there are plenty of times when my Vicious Fullblade wielding Fighter outdamages everyone :) My Rogue nearly always has CA without resorting to this combo, and I don't intend on ever building a character with this combo, as there are plenty of better feat options which grant greater benefits to the class. That said, I don't think it is broken in any way, and fully expect to see other elements covered with similar feats in splat books. Frankly, a Rogue without CA is going to be extremely sub-par on the damage meter. If your party members aren't using team tactics and power synergies to ensure that the Rogue has CA every round, resorting to this build to be able to self-CA reliably is a good plan. However, the party that works as a team and uses the wide range of CA granting powers and tactics to ensure that everyone is attacking with CA as often is possible will do much better than one where each character is only 'self optimised' without playing to party synergies and group tactics. [/QUOTE]
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Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat
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