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Here's a (great) product idea for you, WotC
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<blockquote data-quote="Mercurius" data-source="post: 6641263" data-attributes="member: 59082"><p>OK, I get that you want to focus on the D&D franchise as a whole and story first and foremost. I get that if we ever see splats or campaign settings, that they'll be rare. I'm OK with that. I also get that you want your stories to be big, and that for financial reasons the 200+ page hardcovers work better than 32-page modules. OK, fine. But there's still a massive gap in the D&D line that I'm worried you won't fill, which is one-shot, shorter adventures - building blocks for larger campaigns, but not campaigns in and of themselves.</p><p></p><p>I have one possible solution for you. Leaving aside an OGL, here is the idea. How about produce a series of hardcovers - maybe one per year - that compile, adapt, and update the classic adventures of past editions. I'm not talking about re-writes or re-visionings like the 4E Giants book or Tomb of Horrors. I'm talking about taking the exact same adventures, re-formatting to modern standards, and converting to 5E - and then compiling them in a series of annual hardcovers. Now honestly, I'd just as much--even more--like to see new stories. But you already have a wealth of excellent adventures that could use a paint job and be presented to a new generation.</p><p></p><p>Each hardcover would have 6-8 modules, or around 200-300 pages (maybe more, but let's not be greedy). There are any number of possible themes, but the idea is that every year you'd produce a nice book that included many adventures. You could also provide guidelines on how to play them as part of a larger campaign. Some of the work is already done for you in that the adventures are already written. It would still require a lot of work, but not as much as just creating new content. A mix of old and new art would be nice.</p><p></p><p>Some possible books:</p><p></p><p><em><strong>Basic D&D Classics</strong></em> - Keep on the Borderlands, Castle Amber, Lost City, etc</p><p><em><strong>Dangerous Dungeons</strong></em> - Tomb of Horrors, Tamoachan, White Plume Mountain, Tsojcanth, etc</p><p><strong><em>Giants and Drow </em></strong><em>- </em>the famous Giants-Descent-Drow-Demonwebs sequence</p><p></p><p>Etc.</p><p></p><p>Now ideally we'd still see new stories, but this idea just seems like it would work on many levels, would appeal to old and new fans alike.</p><p></p><p>Make it so, Mearls.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6641263, member: 59082"] OK, I get that you want to focus on the D&D franchise as a whole and story first and foremost. I get that if we ever see splats or campaign settings, that they'll be rare. I'm OK with that. I also get that you want your stories to be big, and that for financial reasons the 200+ page hardcovers work better than 32-page modules. OK, fine. But there's still a massive gap in the D&D line that I'm worried you won't fill, which is one-shot, shorter adventures - building blocks for larger campaigns, but not campaigns in and of themselves. I have one possible solution for you. Leaving aside an OGL, here is the idea. How about produce a series of hardcovers - maybe one per year - that compile, adapt, and update the classic adventures of past editions. I'm not talking about re-writes or re-visionings like the 4E Giants book or Tomb of Horrors. I'm talking about taking the exact same adventures, re-formatting to modern standards, and converting to 5E - and then compiling them in a series of annual hardcovers. Now honestly, I'd just as much--even more--like to see new stories. But you already have a wealth of excellent adventures that could use a paint job and be presented to a new generation. Each hardcover would have 6-8 modules, or around 200-300 pages (maybe more, but let's not be greedy). There are any number of possible themes, but the idea is that every year you'd produce a nice book that included many adventures. You could also provide guidelines on how to play them as part of a larger campaign. Some of the work is already done for you in that the adventures are already written. It would still require a lot of work, but not as much as just creating new content. A mix of old and new art would be nice. Some possible books: [I][B]Basic D&D Classics[/B][/I] - Keep on the Borderlands, Castle Amber, Lost City, etc [I][B]Dangerous Dungeons[/B][/I] - Tomb of Horrors, Tamoachan, White Plume Mountain, Tsojcanth, etc [B][I]Giants and Drow [/I][/B][I]- [/I]the famous Giants-Descent-Drow-Demonwebs sequence Etc. Now ideally we'd still see new stories, but this idea just seems like it would work on many levels, would appeal to old and new fans alike. Make it so, Mearls. [/QUOTE]
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Here's a (great) product idea for you, WotC
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