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Here's A Look At 3 Adventures from the Radiant Citadel
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<blockquote data-quote="Jer" data-source="post: 8581811" data-attributes="member: 19857"><p>No you're not freestyling in 5e. You're interacting with the skill system, which is the best version of the skill system that D&D has had since they added it to the game in 2e. With the skill system in 5e you can do social and investigation adventures and it works much better IME than the skill system in 3e or 4e did.</p><p></p><p>They've also actually secretly integrated the combat system into the skill system in a way that scales your combat ability as if it were just another skill. They don't present it that way so it still looks like your combat scores are special but they're not - mechanically the proficiency bonus for combat rolls is exactly the same as it is for skills. (They did this for 4e too, but because the combat system was much more about powers than raw bonuses it isn't as well integrated since the skill system didn't really have the same scope). The 5e skill system is actually the heart of the game, it's just been well hidden under a layer of "traditional D&D language" to make it less obvious to those of us who have been playing the game across multiple editions - but new players figure it out very quickly. (In fact it was watching my groups of teenagers and seeing how they see the skill list as the major focus of their character sheet rather than their combat bonuses as the first step towards my realization of what Wizards actually did with the 5e redesign and starting to appreciate it a bit more than I had in the past).</p><p></p><p>There's a solid modern game engine at the heart of 5e. I could pretty easily run a Vampire-style political intrigue game with it if that was what my players were into.</p></blockquote><p></p>
[QUOTE="Jer, post: 8581811, member: 19857"] No you're not freestyling in 5e. You're interacting with the skill system, which is the best version of the skill system that D&D has had since they added it to the game in 2e. With the skill system in 5e you can do social and investigation adventures and it works much better IME than the skill system in 3e or 4e did. They've also actually secretly integrated the combat system into the skill system in a way that scales your combat ability as if it were just another skill. They don't present it that way so it still looks like your combat scores are special but they're not - mechanically the proficiency bonus for combat rolls is exactly the same as it is for skills. (They did this for 4e too, but because the combat system was much more about powers than raw bonuses it isn't as well integrated since the skill system didn't really have the same scope). The 5e skill system is actually the heart of the game, it's just been well hidden under a layer of "traditional D&D language" to make it less obvious to those of us who have been playing the game across multiple editions - but new players figure it out very quickly. (In fact it was watching my groups of teenagers and seeing how they see the skill list as the major focus of their character sheet rather than their combat bonuses as the first step towards my realization of what Wizards actually did with the 5e redesign and starting to appreciate it a bit more than I had in the past). There's a solid modern game engine at the heart of 5e. I could pretty easily run a Vampire-style political intrigue game with it if that was what my players were into. [/QUOTE]
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Here's A Look At 3 Adventures from the Radiant Citadel
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