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Level Up: Advanced 5th Edition (A5E)
Here's Gate Pass Gazette Issue #6!
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<blockquote data-quote="Morrus" data-source="post: 8722220" data-attributes="member: 1"><p>Yep, it's that wonderful time of the month again -- <strong>Gate Pass Gazette</strong> time! Here's Issue #6 for your enjoyment. </p><p></p><p><a href="https://www.patreon.com/gatepass?" target="_blank">Gate Pass Gazette</a> is the official magazine for <a href="https://www.levelup5e.com" target="_blank">Level Up: Advanced 5th Edition</a>, and brings you official new rules content every month!</p><p></p><p><strong>Archetypes: Playing Against Type</strong></p><p>The classes in Level Up are far more versatile than they have been in any previous incarnation of the game, but even given that there are certain “flavor baselines” that people expect: adepts are quick and agile rather than strong and tough; druids don’t use metal armor; rogues are better at doing harm than preventing it. But even these baselines need not be so! Here you will find an adept that can happily trade blows with an ogre, a druid who is comfortable in plate armor, and a rogue that could be your best chance of making it out of a dangerous situation intact.</p><p>By Peter N. Martin</p><p></p><p><strong>Pet Chaos: The Beast Unity Combat Tradition</strong></p><p>Whether it’s a stealthy warrior stalking enemies alongside a panther, an archer calling a falcon from the sky, or a brawler facing down the odds with their faithful hound, the image of a hero and their animal companion is an iconic one. This combat tradition seeks to build on existing mechanics to provide players and Narrators alike a dynamic set of tools for cultivating just such a hero—or villain!</p><p>By Boo Ludlow</p><p></p><p><strong>Forensic Magic: Spells of the School of Law</strong></p><p>In a world of magic and gods, there are lawbreakers who cannot be caught by normal means. In rich and powerful cities, the spellcasters trained in the magical investigation of these crimes are known as the Arcane Inquisitors. These are their stories.</p><p>By Paul Hughes</p><p></p><p><strong>Hardwired Heresies: The Mechanoskulls</strong></p><p>Whether to honor the fallen or inspire fear in one’s enemies, different societies fit various kinds of technology and magical reagents into the craniums of the dead, forcing them into service even after they’ve shuffled off their mortal coils.</p><p>By Mike Myler</p><p></p><p>[URL unfurl="true"]https://www.patreon.com/gatepass[/URL]</p><p></p><p>[ATTACH=full]256892[/ATTACH]</p></blockquote><p></p>
[QUOTE="Morrus, post: 8722220, member: 1"] Yep, it's that wonderful time of the month again -- [B]Gate Pass Gazette[/B] time! Here's Issue #6 for your enjoyment. [URL='https://www.patreon.com/gatepass?']Gate Pass Gazette[/URL] is the official magazine for [URL='https://www.levelup5e.com']Level Up: Advanced 5th Edition[/URL], and brings you official new rules content every month! [B]Archetypes: Playing Against Type[/B] The classes in Level Up are far more versatile than they have been in any previous incarnation of the game, but even given that there are certain “flavor baselines” that people expect: adepts are quick and agile rather than strong and tough; druids don’t use metal armor; rogues are better at doing harm than preventing it. But even these baselines need not be so! Here you will find an adept that can happily trade blows with an ogre, a druid who is comfortable in plate armor, and a rogue that could be your best chance of making it out of a dangerous situation intact. By Peter N. Martin [B]Pet Chaos: The Beast Unity Combat Tradition[/B] Whether it’s a stealthy warrior stalking enemies alongside a panther, an archer calling a falcon from the sky, or a brawler facing down the odds with their faithful hound, the image of a hero and their animal companion is an iconic one. This combat tradition seeks to build on existing mechanics to provide players and Narrators alike a dynamic set of tools for cultivating just such a hero—or villain! By Boo Ludlow [B]Forensic Magic: Spells of the School of Law[/B] In a world of magic and gods, there are lawbreakers who cannot be caught by normal means. In rich and powerful cities, the spellcasters trained in the magical investigation of these crimes are known as the Arcane Inquisitors. These are their stories. By Paul Hughes [B]Hardwired Heresies: The Mechanoskulls[/B] Whether to honor the fallen or inspire fear in one’s enemies, different societies fit various kinds of technology and magical reagents into the craniums of the dead, forcing them into service even after they’ve shuffled off their mortal coils. By Mike Myler [URL unfurl="true"]https://www.patreon.com/gatepass[/URL] [ATTACH type="full"]256892[/ATTACH] [/QUOTE]
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Here's Gate Pass Gazette Issue #6!
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