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General Tabletop Discussion
*Dungeons & Dragons
here's how to stop jealousy in between lucky players and unlucky ones
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<blockquote data-quote="SteveC" data-source="post: 9073510" data-attributes="member: 9053"><p>Just like with class, the choice of race (or species? Is that what's being used now?) is entirely separated from stats now. So you could have an amazing set of ability scores, pick a powerful species, and then select a powerful class. There's nothing to keep you from doing that other than some GM enforced set of fairness.</p><p></p><p>And further: if there are species that are just "better", that's another rule issue that needs to be addressed.</p><p></p><p>The problem we run into comes from the bounded accuracy system: if you have an excellent ability score, you're going to be good with those checks across the entire campaign because the check DCs are going to be reasonably static. The character with a strong score will just be better at what the game has you engage with.</p><p></p><p>And I'll just say to be complete: not everyone cares about this. I do believe, however, that caring about this has become the default opinion for a while now: we don't roll for many things about building a character, just rather what you do as a character. Compare that to AD&D where you might end up with a 1 HP character.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9073510, member: 9053"] Just like with class, the choice of race (or species? Is that what's being used now?) is entirely separated from stats now. So you could have an amazing set of ability scores, pick a powerful species, and then select a powerful class. There's nothing to keep you from doing that other than some GM enforced set of fairness. And further: if there are species that are just "better", that's another rule issue that needs to be addressed. The problem we run into comes from the bounded accuracy system: if you have an excellent ability score, you're going to be good with those checks across the entire campaign because the check DCs are going to be reasonably static. The character with a strong score will just be better at what the game has you engage with. And I'll just say to be complete: not everyone cares about this. I do believe, however, that caring about this has become the default opinion for a while now: we don't roll for many things about building a character, just rather what you do as a character. Compare that to AD&D where you might end up with a 1 HP character. [/QUOTE]
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here's how to stop jealousy in between lucky players and unlucky ones
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