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[+] Here's my ideal future 5E supplement
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7410260" data-attributes="member: 6871653"><p>Since 5e was sold to be an edition with many possible plug-in module, I think this would be a great idea. However I'm not fond of the name ''advanced'' for those extra-option plug-ins because of 5e's mentality with newer stuff not meaning ''improved'' or ''better than the previous stuff'', but lets say its just a placeholder name. </p><p></p><p>What I'd like: </p><p><strong>Shemeska's Nemesis Gallery</strong>: A book with solo monster for any party levels; having big bad-ass showdown against a solo boss should not be reserved for high-level party. I know 4e was quite interesting on that part and some may not like it. I'm NOT saying that we need particular goblins for any party levels up to CR20, but at least an exemple of a goblin king that can be a solo for a lvl 3-4 party could be interesting. Furthermore, add some features that a DM can plug-in on existing creatures to augment their CR or create a thematic variation, like Adventure in Middle-Earth did with a semi-expensive list of minor features to add to orcs, troll, spider and wolves. This could be a good book to also have some templates. Some of those options could also be given to players in the form of feats or boons, since 5e's require to be interesting for DM and players. WotC could steal the Paragon Sytem from Colville to show the Dm how to create ''evolving'' form bosses.</p><p></p><p><strong>Duran's Adventurers Logbook</strong>: In this one, Duran the owner of the fabled Yawning Portal and ex-adventurer tells the tale of many adventurers he's seen across the years. This is a book of option to modify base class and to swap features that are less popular. Also add new feats and items that are flavorful and adds to the story of a players and not just his power level. This would also be a good place to talk about high/low-magic realities and how to accommodate with it. Also, I'd like a list of possible backgrounds features: my players often come up with their own background to which we add some skill/tool/language proficiency, but the extra features is always the hardest to find. Its often so negligible that it should only be a roleplay thing or much more mechanically powerful than the PHB's.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7410260, member: 6871653"] Since 5e was sold to be an edition with many possible plug-in module, I think this would be a great idea. However I'm not fond of the name ''advanced'' for those extra-option plug-ins because of 5e's mentality with newer stuff not meaning ''improved'' or ''better than the previous stuff'', but lets say its just a placeholder name. What I'd like: [B]Shemeska's Nemesis Gallery[/B]: A book with solo monster for any party levels; having big bad-ass showdown against a solo boss should not be reserved for high-level party. I know 4e was quite interesting on that part and some may not like it. I'm NOT saying that we need particular goblins for any party levels up to CR20, but at least an exemple of a goblin king that can be a solo for a lvl 3-4 party could be interesting. Furthermore, add some features that a DM can plug-in on existing creatures to augment their CR or create a thematic variation, like Adventure in Middle-Earth did with a semi-expensive list of minor features to add to orcs, troll, spider and wolves. This could be a good book to also have some templates. Some of those options could also be given to players in the form of feats or boons, since 5e's require to be interesting for DM and players. WotC could steal the Paragon Sytem from Colville to show the Dm how to create ''evolving'' form bosses. [B]Duran's Adventurers Logbook[/B]: In this one, Duran the owner of the fabled Yawning Portal and ex-adventurer tells the tale of many adventurers he's seen across the years. This is a book of option to modify base class and to swap features that are less popular. Also add new feats and items that are flavorful and adds to the story of a players and not just his power level. This would also be a good place to talk about high/low-magic realities and how to accommodate with it. Also, I'd like a list of possible backgrounds features: my players often come up with their own background to which we add some skill/tool/language proficiency, but the extra features is always the hardest to find. Its often so negligible that it should only be a roleplay thing or much more mechanically powerful than the PHB's. [/QUOTE]
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