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[+] Here's my ideal future 5E supplement
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<blockquote data-quote="Jester David" data-source="post: 7411944" data-attributes="member: 37579"><p>My point was it wasn't the book that's a dream. It's the idea that WotC will publish it that's a dream. </p><p>This book could very, very easily be done. </p><p></p><p><strong>Step One: Work on the Classes. </strong></p><p>Design a way to make each class more complex and add options and choices into more levels. </p><p>This can be done on a class-by-class basis with each made into their own document and released separately on the DMsGuild. </p><p></p><p><strong>Step Two: Work on the Other Options</strong></p><p>Do the feats and other options required. </p><p>Again, release this as a book on the Guild. </p><p></p><p><strong>Step Three: Compile</strong></p><p>Take the profits made from sales of the individual books and use that to get more art. </p><p>Merge all the individual files into one book, incorporating playtest feedback gathered from people using those options. </p><p></p><p><strong>Step Four: Play</strong></p><p>Use the options against existing monsters. See where more oomf is needed. </p><p>Figure out which monsters need more options and power. Increase as needed. </p><p></p><p><strong>Step Five: Work on the Monsters</strong></p><p>Release several monster books, like the class books. Likely grouped by CR. </p><p></p><p><strong>Step Six: Compile. Again.</strong></p><p>Take money from the sales of the compiled player book and individual monster books. Get art. </p><p>Put out a big complete monster book.</p><p></p><p>It's also potentially workable using DrivethruRPG rather than the Guild, which would also allow Kickstarter as a way to get even more funds. Likely for the compiled books. </p><p></p><p>This is likely a two-three year process. At least. And requires a lot of work. But there's nothing here that's impossible or a pipe dream.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7411944, member: 37579"] My point was it wasn't the book that's a dream. It's the idea that WotC will publish it that's a dream. This book could very, very easily be done. [B]Step One: Work on the Classes. [/B] Design a way to make each class more complex and add options and choices into more levels. This can be done on a class-by-class basis with each made into their own document and released separately on the DMsGuild. [B]Step Two: Work on the Other Options[/B] Do the feats and other options required. Again, release this as a book on the Guild. [B]Step Three: Compile[/B] Take the profits made from sales of the individual books and use that to get more art. Merge all the individual files into one book, incorporating playtest feedback gathered from people using those options. [B]Step Four: Play[/B] Use the options against existing monsters. See where more oomf is needed. Figure out which monsters need more options and power. Increase as needed. [B]Step Five: Work on the Monsters[/B] Release several monster books, like the class books. Likely grouped by CR. [B]Step Six: Compile. Again.[/B] Take money from the sales of the compiled player book and individual monster books. Get art. Put out a big complete monster book. It's also potentially workable using DrivethruRPG rather than the Guild, which would also allow Kickstarter as a way to get even more funds. Likely for the compiled books. This is likely a two-three year process. At least. And requires a lot of work. But there's nothing here that's impossible or a pipe dream. [/QUOTE]
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