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<blockquote data-quote="Kzach" data-source="post: 4993134" data-attributes="member: 56189"><p>My world has roughly 1,000 pages worth of material written up for it on my computer. And yet, I wouldn't even consider it to be 10% finished. I have at least another 1,000 pages of material in my head that needs to be typed out. I also have the outlines of four novels and the seeds of five more for it.</p><p></p><p>One of these days I may even get around to writing all of that out. It's not likely though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My campaign setting idea formed around the concept that I wanted everything to have an explanation and a reason for existing in the setting. By that I mean that for every question, there needed to be an answer. For instance, why do dwarves live in the mountains? Why are elves 'flighty'? Why are eladrin magical? Why does everyone hate orcs?</p><p></p><p>I wanted to avoid the 'everything and the kitchen sink' approach to world design as well. So instead of having several thousand races, I paired down the races to a core set and created mythologies for why other races are either extremely rare or non-existent. For instance, minotaurs were once a highly successful race that prevented expansion by the orcs and the establishment of humans in a rather large geographical area until they were wiped out by a godly cataclysm that signalled the end of an age.</p><p></p><p>Despite being extraordinarily rare, minotaurs have an entire history in the campaign setting that explains their quirks like their fondness for mazes and whatnot. And I've done that for all the races, including how all the races came to be in the first place.</p><p></p><p>I also wanted to create strong mythologies behind each race and legends of how their gods came to be and how the world was shaped by the struggles of immortal beings. I wanted to explain the intricacies of magic and how it affected and interacted with the PC's and the history of the setting. It wasn't enough to just say, "'cause its magic..."</p></blockquote><p></p>
[QUOTE="Kzach, post: 4993134, member: 56189"] My world has roughly 1,000 pages worth of material written up for it on my computer. And yet, I wouldn't even consider it to be 10% finished. I have at least another 1,000 pages of material in my head that needs to be typed out. I also have the outlines of four novels and the seeds of five more for it. One of these days I may even get around to writing all of that out. It's not likely though :) My campaign setting idea formed around the concept that I wanted everything to have an explanation and a reason for existing in the setting. By that I mean that for every question, there needed to be an answer. For instance, why do dwarves live in the mountains? Why are elves 'flighty'? Why are eladrin magical? Why does everyone hate orcs? I wanted to avoid the 'everything and the kitchen sink' approach to world design as well. So instead of having several thousand races, I paired down the races to a core set and created mythologies for why other races are either extremely rare or non-existent. For instance, minotaurs were once a highly successful race that prevented expansion by the orcs and the establishment of humans in a rather large geographical area until they were wiped out by a godly cataclysm that signalled the end of an age. Despite being extraordinarily rare, minotaurs have an entire history in the campaign setting that explains their quirks like their fondness for mazes and whatnot. And I've done that for all the races, including how all the races came to be in the first place. I also wanted to create strong mythologies behind each race and legends of how their gods came to be and how the world was shaped by the struggles of immortal beings. I wanted to explain the intricacies of magic and how it affected and interacted with the PC's and the history of the setting. It wasn't enough to just say, "'cause its magic..." [/QUOTE]
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