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Here's Our Favourite (and least favourite) D&D Monsters!
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<blockquote data-quote="RoughCoronet0" data-source="post: 8614463" data-attributes="member: 7031665"><p>The interesting thing for me is that many of the monsters I love and voted for were creatures I fell in love with after making many changes to them.</p><p></p><p>1. Aboleths - while I do still have the normal aberrant Aboleths, I’ve created Celestial and Elemental Aboleths that are more common in my world. The Elemental Aboleths have replaced the genies as the top of the elemental pecking order outside of the elder elementals and primordials. The Celestial Aboleths have a deep connection to the divine weave due to their great mother being the god that controls the divine portion of the weave of magic.</p><p></p><p>2. Devils - They are no longer backstabbing, soul corrupting, loophole exploiting creatures, but harsh but fair dark arbiters of law and civilization that act as protectors of the planes from evil forces wishing to wreck havoc. Each Devil has a total of eight variants, the standard form and seven that align with one of the seven arch-devils.</p><p></p><p>3. Displaced Beast - These creatures are connected to the Shadowfell and the goddess of darkness Volumdremaak. There are also no longer evil.</p><p></p><p>4. Driders - No longer reside in the Underdark, and they have been cured from the suffering inflicted by Lolth’s curse (though they are still spider centaurs). They have integrated themselves into surface society and are just another normal race.</p><p></p><p>5. Gnolls - My gnolls act more like the Dalish Elves for Dragon Age, nomadic hunters and gatherers with deep connections to nature and it’s magic. They have a strong reverence for Hyaenodons, who they see as first born of their late god and view as honored members of their clans. They also have a strong cultural bond with Halfling due to past events between the races.</p><p></p><p>6. Hydras - They are all Draconic offspring of the World Serpent, an Elder Primal Spirit and nature god. Lesser Hydras are still the same but greater Hydras are intelligent and imbued with primal magic.</p><p></p><p>7. Rakshasa - these Fiendish Felines have been turned into Devils, and are big players in devil politics and negotiations.</p><p></p><p>8. Sahuagin - As one of the races who’s cultures are strongly tied to my devils, they often act as powerful underwater strike forces that like to populate areas where planar tears exist and spawn out various outsiders onto the material plane.</p><p></p><p>9. Yuan-ti - The pure bloods don’t exist, and they don’t experiment on humanoids to make more of themselves. While their are standard Yuan-ti, Worldspeaker Yuan-ti who follow the primal spirits and use nature magic, and Twilight Yuan-ti that are masters of divine magic and healing.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 8614463, member: 7031665"] The interesting thing for me is that many of the monsters I love and voted for were creatures I fell in love with after making many changes to them. 1. Aboleths - while I do still have the normal aberrant Aboleths, I’ve created Celestial and Elemental Aboleths that are more common in my world. The Elemental Aboleths have replaced the genies as the top of the elemental pecking order outside of the elder elementals and primordials. The Celestial Aboleths have a deep connection to the divine weave due to their great mother being the god that controls the divine portion of the weave of magic. 2. Devils - They are no longer backstabbing, soul corrupting, loophole exploiting creatures, but harsh but fair dark arbiters of law and civilization that act as protectors of the planes from evil forces wishing to wreck havoc. Each Devil has a total of eight variants, the standard form and seven that align with one of the seven arch-devils. 3. Displaced Beast - These creatures are connected to the Shadowfell and the goddess of darkness Volumdremaak. There are also no longer evil. 4. Driders - No longer reside in the Underdark, and they have been cured from the suffering inflicted by Lolth’s curse (though they are still spider centaurs). They have integrated themselves into surface society and are just another normal race. 5. Gnolls - My gnolls act more like the Dalish Elves for Dragon Age, nomadic hunters and gatherers with deep connections to nature and it’s magic. They have a strong reverence for Hyaenodons, who they see as first born of their late god and view as honored members of their clans. They also have a strong cultural bond with Halfling due to past events between the races. 6. Hydras - They are all Draconic offspring of the World Serpent, an Elder Primal Spirit and nature god. Lesser Hydras are still the same but greater Hydras are intelligent and imbued with primal magic. 7. Rakshasa - these Fiendish Felines have been turned into Devils, and are big players in devil politics and negotiations. 8. Sahuagin - As one of the races who’s cultures are strongly tied to my devils, they often act as powerful underwater strike forces that like to populate areas where planar tears exist and spawn out various outsiders onto the material plane. 9. Yuan-ti - The pure bloods don’t exist, and they don’t experiment on humanoids to make more of themselves. While their are standard Yuan-ti, Worldspeaker Yuan-ti who follow the primal spirits and use nature magic, and Twilight Yuan-ti that are masters of divine magic and healing. [/QUOTE]
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