Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Here's some 5E monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6341011" data-attributes="member: 20323"><p>[MENTION=1210]the Jester[/MENTION] [MENTION=7175]jadrax[/MENTION] Cool, thanks for the advice! I reworked the astral searcher with your suggestions.</p><p></p><p>[sblock=Astral Searcher]</p><p><span style="font-size: 15px"><strong>Astral Searcher</strong></span></p><p><em>Medium aberration, Unaligned</em></p><p></p><p><strong>AC </strong>10</p><p><strong>Hit Points</strong> 10 (2d8 HD)</p><p><strong>Speed</strong> fly 40 ft</p><p></p><p>STR 6 (-2), DEX 10 (+0), CON 10 (+0), INT 1 (-5), WIS 10 (+0), CHA 14 (+2)</p><p></p><p><strong>Damage Resistances</strong> non-magical weapons that aren't made of astral driftmetal or a githyanki's silver sword</p><p><strong>Condition Immunities</strong> grappled, paralyzed, petrified, prone, restrained</p><p><strong>Senses </strong>darkvision 60 ft, passive perception 10</p><p><strong>Languages</strong> none (see Possession)</p><p><strong>Challenge</strong> 1/2 (100 XP)</p><p></p><p><strong>Phasing:</strong> The astral searcher can move thru objects and people, but can't stop there.</p><p></p><p><strong>Possession:</strong> If the astral searcher reduces a creature to 0 HP, they fall comatose and the following turn the astral searcher enters their body, possessing the victim and gaining their stats (but not their personality). Speech, skills, spells, and special abilities at first aren't possible, but gradually become available as the searcher adapts to its new body. In most cases the victim is now dying, but in rare cases it may take several days for the victim's psyche to be destroyed (at the DM's discretion). During this time it is possible to save the victim by exorcising the astral searcher with <em>greater restoration, heal, banishment,</em> or <em>wish</em>. It is also conjectured <em>astral projection</em> could work. The victim will remember little of their ordeal.</p><p></p><p>ACTIONS</p><p><strong>Melee Attack - Psychic Claw:</strong> +4 to hit (5' range; one creature). <em>Hit:</em> 7 (1d8+2) psychic damage and target must make a DC 12 Charisma saving throw. <em>Failed Save:</em> Loses a precious memory, and along with it a skill proficient and a spell slot (if any) until their next short rest.</p><p></p><p><em>The bane of travelers to the Astral Plane, astral searchers are mindless shells created by intense emotions - usually anguish - of travelers from the Prime Material Plane. They appear as vaguely humanoid silvery-blue mist. Violent death, combat, and incredibly destructive spells on the Astral Plane create astral searchers. These beings wrongly believe confusion, fear, horror, a rage under which they are created is the natural state of things. Congregating around astral conduits, they attempt to slip into either the Prime or the outer Planes in order to take a body. In some cases a searcher adapts so well that they remain hidden within a community for a long time before being exposed. Rarely, a searcher in the Astral finds peace in its tortured existence, devoting itself to protecting astral conduits; such searchers don't appear to hunger for physical form like others of their kind and are known as "astral guardians" by planewalkers.</em></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6341011, member: 20323"] [MENTION=1210]the Jester[/MENTION] [MENTION=7175]jadrax[/MENTION] Cool, thanks for the advice! I reworked the astral searcher with your suggestions. [sblock=Astral Searcher] [size=4][b]Astral Searcher[/b][/size] [i]Medium aberration, Unaligned[/i] [B]AC [/b]10 [B]Hit Points[/b] 10 (2d8 HD) [B]Speed[/b] fly 40 ft STR 6 (-2), DEX 10 (+0), CON 10 (+0), INT 1 (-5), WIS 10 (+0), CHA 14 (+2) [b]Damage Resistances[/b] non-magical weapons that aren't made of astral driftmetal or a githyanki's silver sword [b]Condition Immunities[/b] grappled, paralyzed, petrified, prone, restrained [B]Senses [/b]darkvision 60 ft, passive perception 10 [B]Languages[/b] none (see Possession) [B]Challenge[/b] 1/2 (100 XP) [b]Phasing:[/b] The astral searcher can move thru objects and people, but can't stop there. [b]Possession:[/b] If the astral searcher reduces a creature to 0 HP, they fall comatose and the following turn the astral searcher enters their body, possessing the victim and gaining their stats (but not their personality). Speech, skills, spells, and special abilities at first aren't possible, but gradually become available as the searcher adapts to its new body. In most cases the victim is now dying, but in rare cases it may take several days for the victim's psyche to be destroyed (at the DM's discretion). During this time it is possible to save the victim by exorcising the astral searcher with [i]greater restoration, heal, banishment,[/i] or [i]wish[/i]. It is also conjectured [i]astral projection[/i] could work. The victim will remember little of their ordeal. ACTIONS [b]Melee Attack - Psychic Claw:[/b] +4 to hit (5' range; one creature). [i]Hit:[/i] 7 (1d8+2) psychic damage and target must make a DC 12 Charisma saving throw. [i]Failed Save:[/i] Loses a precious memory, and along with it a skill proficient and a spell slot (if any) until their next short rest. [i]The bane of travelers to the Astral Plane, astral searchers are mindless shells created by intense emotions - usually anguish - of travelers from the Prime Material Plane. They appear as vaguely humanoid silvery-blue mist. Violent death, combat, and incredibly destructive spells on the Astral Plane create astral searchers. These beings wrongly believe confusion, fear, horror, a rage under which they are created is the natural state of things. Congregating around astral conduits, they attempt to slip into either the Prime or the outer Planes in order to take a body. In some cases a searcher adapts so well that they remain hidden within a community for a long time before being exposed. Rarely, a searcher in the Astral finds peace in its tortured existence, devoting itself to protecting astral conduits; such searchers don't appear to hunger for physical form like others of their kind and are known as "astral guardians" by planewalkers.[/i] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Here's some 5E monsters
Top