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<blockquote data-quote="Prism" data-source="post: 7686455" data-attributes="member: 9501"><p>I don't think we will and in general I'm pretty happy about that. Whereas a players guide tends to enhance creativity because everything is written as a point of view of a narrator and can be used or ignored as needed, campaign guides tend to be a bit heavy handed and tell you how things actually are, who rules, who has secrets (and what they are). I'd rather have more space to work creating my own adventures and there are plenty of ideas in the players guide to work with</p></blockquote><p></p>
[QUOTE="Prism, post: 7686455, member: 9501"] I don't think we will and in general I'm pretty happy about that. Whereas a players guide tends to enhance creativity because everything is written as a point of view of a narrator and can be used or ignored as needed, campaign guides tend to be a bit heavy handed and tell you how things actually are, who rules, who has secrets (and what they are). I'd rather have more space to work creating my own adventures and there are plenty of ideas in the players guide to work with [/QUOTE]
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