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*Dungeons & Dragons
Here's That Official Conversion Document You've Been Waiting For!
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<blockquote data-quote="Patrick McGill" data-source="post: 7683890" data-attributes="member: 6749334"><p>On the fly adventure conversion has been most of what I've been doing with my current campaign. We've done the Sinister Secret of Saltmarsh (both parts), Night's Dark Terror, and bits out of the Al Qadim Golden Voyages converted for my world. I ran the first couple of Dragonlance modules over skype back in the latter part of the playtest as well.</p><p></p><p>I've found it to be surprisingly easy. On the fly DCs are easy to begin with (should this task be easy, average, or difficult?), and I just plop the 5e version of whatever monster is called for, or sub in a level appropriate one. Sometimes I have to scale back or toughen up an encounter, but that's no more than what I have to do with homebrew stuff. Any mechanics specific to the adventure don't really interact with the 5e rules so aren't a problem, or if they are, just sub in an ability check.</p><p></p><p>I don't see the need for conversion documents for the adventures at all, really. I'm not sure you'd get more than a few sentences! What you basically need to know is stuff already in the PHB/MM/DMG for encounters anyway.</p></blockquote><p></p>
[QUOTE="Patrick McGill, post: 7683890, member: 6749334"] On the fly adventure conversion has been most of what I've been doing with my current campaign. We've done the Sinister Secret of Saltmarsh (both parts), Night's Dark Terror, and bits out of the Al Qadim Golden Voyages converted for my world. I ran the first couple of Dragonlance modules over skype back in the latter part of the playtest as well. I've found it to be surprisingly easy. On the fly DCs are easy to begin with (should this task be easy, average, or difficult?), and I just plop the 5e version of whatever monster is called for, or sub in a level appropriate one. Sometimes I have to scale back or toughen up an encounter, but that's no more than what I have to do with homebrew stuff. Any mechanics specific to the adventure don't really interact with the 5e rules so aren't a problem, or if they are, just sub in an ability check. I don't see the need for conversion documents for the adventures at all, really. I'm not sure you'd get more than a few sentences! What you basically need to know is stuff already in the PHB/MM/DMG for encounters anyway. [/QUOTE]
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Here's That Official Conversion Document You've Been Waiting For!
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