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Here's the Abyssal Sibriex From Mordenkainen's Tome
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<blockquote data-quote="MechaTarrasque" data-source="post: 7743557" data-attributes="member: 6801226"><p>I do think that hps should have been one of those "dials" that they were talking about in the playtest, possibly via templates (to avoid the "it's too much like 4e" complaint where the monster gets more powerful just because it is fighting 8 PCs with 24 magic items) --something like horde breaker--add 100 hps to a large-size giant* who can do horde breakers stuff (sorry I haven't seen one in a while so I forgot the specifics of what they do) to PCs for X estimated damage (consult DMG p for new CR) or Helllinked Wyrm--add 500 hps to an ancient dragon, plus breath weapon adds X psychic damage on a hit and targets are stunned for 1 round (half on a miss with no stun) as the PC's are subjected to visions of the 9 Hells (consult DMG p. for new CR).</p><p></p><p>* There would be a different horde breaker for huge giants.....or maybe elemental titan that makes the gargantuan (among other things).</p><p></p><p>Edit: one more thought. I know that the whole minions vs. regular monsters thing is controversial, but there are a fair amount of monsters across the CR-range that could have been standard (just like the in MM) for summoned or part of a group vs. having a champion version (and not just things like orcs). Not optimized groups need never encounter champions and heavily optimized groups need never encounter a standard (at least solo).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7743557, member: 6801226"] I do think that hps should have been one of those "dials" that they were talking about in the playtest, possibly via templates (to avoid the "it's too much like 4e" complaint where the monster gets more powerful just because it is fighting 8 PCs with 24 magic items) --something like horde breaker--add 100 hps to a large-size giant* who can do horde breakers stuff (sorry I haven't seen one in a while so I forgot the specifics of what they do) to PCs for X estimated damage (consult DMG p for new CR) or Helllinked Wyrm--add 500 hps to an ancient dragon, plus breath weapon adds X psychic damage on a hit and targets are stunned for 1 round (half on a miss with no stun) as the PC's are subjected to visions of the 9 Hells (consult DMG p. for new CR). * There would be a different horde breaker for huge giants.....or maybe elemental titan that makes the gargantuan (among other things). Edit: one more thought. I know that the whole minions vs. regular monsters thing is controversial, but there are a fair amount of monsters across the CR-range that could have been standard (just like the in MM) for summoned or part of a group vs. having a champion version (and not just things like orcs). Not optimized groups need never encounter champions and heavily optimized groups need never encounter a standard (at least solo). [/QUOTE]
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Here's the Abyssal Sibriex From Mordenkainen's Tome
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