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Here's the Abyssal Sibriex From Mordenkainen's Tome
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<blockquote data-quote="CapnZapp" data-source="post: 7743731" data-attributes="member: 12731"><p>To further my own point: to truly support Solo fights, much more would be needed than simply adding a bunch of hit points.</p><p></p><p>Ideally I would want a system to make save or sucks gradual and not binary. That a Solo needs to be Forcecaged (or Banished etc) three times before being subject to the spell's full effects, with notes on the partial effects of being struck one and twice (individual to each relevant spell).</p><p></p><p>For example: Forcecage describing a Solo struggling to keep open rents in the cage, so that it gets, I dunno, half speed (at one strike), restrained (at two strikes) and fully imprisoned (at three strikes, just as normal).</p><p></p><p>Couple this with going through each Solo monster to ensure it doesn't lose the action economy badly, and to ensure every Solo monster has at least some tools in its toolbox to counter the simplest and most common PC strategies to control the battlefield and deny the monster it's best attacks.</p><p></p><p>All together, this would need a full-size hardcover book with rules, spells, and replacement monster stat blocks.</p><p></p><p>Let's call it "Advanced Dungeons & Dragons" [emoji4]</p><p></p><p>It would be a wonderful resource to breathe new life into the "options on" and "high level" modes of play! [emoji106]</p><p></p><p></p><p>PS. Most crucially, it would remain 100% compatible with 5th edition. Not 95%. Not 99%. Absolutely a hundred percent.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7743731, member: 12731"] To further my own point: to truly support Solo fights, much more would be needed than simply adding a bunch of hit points. Ideally I would want a system to make save or sucks gradual and not binary. That a Solo needs to be Forcecaged (or Banished etc) three times before being subject to the spell's full effects, with notes on the partial effects of being struck one and twice (individual to each relevant spell). For example: Forcecage describing a Solo struggling to keep open rents in the cage, so that it gets, I dunno, half speed (at one strike), restrained (at two strikes) and fully imprisoned (at three strikes, just as normal). Couple this with going through each Solo monster to ensure it doesn't lose the action economy badly, and to ensure every Solo monster has at least some tools in its toolbox to counter the simplest and most common PC strategies to control the battlefield and deny the monster it's best attacks. All together, this would need a full-size hardcover book with rules, spells, and replacement monster stat blocks. Let's call it "Advanced Dungeons & Dragons" [emoji4] It would be a wonderful resource to breathe new life into the "options on" and "high level" modes of play! [emoji106] PS. Most crucially, it would remain 100% compatible with 5th edition. Not 95%. Not 99%. Absolutely a hundred percent. [/QUOTE]
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Here's the Abyssal Sibriex From Mordenkainen's Tome
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