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<blockquote data-quote="CleverNickName" data-source="post: 8701663" data-attributes="member: 50987"><p>I'm working on a homebrew Circle of Monsters that will allow druids to wildshape into Monstrosities. I <s>want</s> <em>need</em> a druid that can turn into a displacer beast, or an owlbear, or a hippogriff, or a carrion crawler, or...</p><p></p><p>EDIT: Okay, here's the first draft.</p><p>[SPOILER="Druid: Circle of Monsters"]</p><p><strong><span style="font-size: 26px">Druid Subclass: Circle of <span style="color: rgb(243, 121, 52)">Monsters</span></span></strong></p><p>Druids of The Circle of <span style="color: rgb(243, 121, 52)">Monsters </span>are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.</p><p></p><p>Changeable as the moon, a druid of this circle might prowl as a great <span style="color: rgb(243, 121, 52)">displacer beast </span>one night, soar over the treetops as a <span style="color: rgb(243, 121, 52)">hippogriff </span>the next day, and crash through the undergrowth in <span style="color: rgb(243, 121, 52)">owlbear</span> form to drive off a trespassing monster. The wild is in the druid’s blood.</p><p></p><p><strong>Combat Wild Shape</strong></p><p>When you choose this circle at 2nd Level, you gain the ability to use Wild Shape on Your Turn as a bonus action, rather than as an action.</p><p></p><p>Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 Hit Points per level of the spell slot expended.</p><p></p><p><strong>Circle Forms</strong></p><p>The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd Level, you can use your Wild Shape to transform into a Beast <span style="color: rgb(243, 121, 52)">or Monstrosity</span> with a Challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).</p><p></p><p>Starting at 6th Level, you can transform into a Beast <span style="color: rgb(243, 121, 52)">or Monstrosity</span> with a Challenge rating as high as your druid level divided by 3, rounded down.</p><p></p><p><strong>Primal Strike</strong></p><p>Starting at 6th Level, your attacks in the form of a Beast <span style="color: rgb(243, 121, 52)">or Monstrosity</span> count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage.</p><p></p><p><strong>Elemental Wild Shape</strong></p><p>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental.</p><p></p><p><strong>Thousand Forms</strong></p><p>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.[/SPOILER]</p><p>It was a challenge to balance it out, but I'm satisfied with the final product. I think it's completely playable.</p><p></p><p>For those who might be curious, here's the approach I took.</p><p>[SPOILER="Design Notes"]I changed all references of "Beast" to "Beast or Monstrosity." Then I added three examples of Monstrosities to the flavor text. Oh, and I changed the name. These changes are in orange text.</p><p></p><p>Yeah, it was a real chore. Very work. Much difficult. I think I should take the rest of the day off to recover from the mental exertion.[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8701663, member: 50987"] I'm working on a homebrew Circle of Monsters that will allow druids to wildshape into Monstrosities. I [S]want[/S] [I]need[/I] a druid that can turn into a displacer beast, or an owlbear, or a hippogriff, or a carrion crawler, or... EDIT: Okay, here's the first draft. [SPOILER="Druid: Circle of Monsters"] [B][SIZE=7]Druid Subclass: Circle of [COLOR=rgb(243, 121, 52)]Monsters[/COLOR][/SIZE][/B] Druids of The Circle of [COLOR=rgb(243, 121, 52)]Monsters [/COLOR]are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this circle might prowl as a great [COLOR=rgb(243, 121, 52)]displacer beast [/COLOR]one night, soar over the treetops as a [COLOR=rgb(243, 121, 52)]hippogriff [/COLOR]the next day, and crash through the undergrowth in [COLOR=rgb(243, 121, 52)]owlbear[/COLOR] form to drive off a trespassing monster. The wild is in the druid’s blood. [B]Combat Wild Shape[/B] When you choose this circle at 2nd Level, you gain the ability to use Wild Shape on Your Turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 Hit Points per level of the spell slot expended. [B]Circle Forms[/B] The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd Level, you can use your Wild Shape to transform into a Beast [COLOR=rgb(243, 121, 52)]or Monstrosity[/COLOR] with a Challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th Level, you can transform into a Beast [COLOR=rgb(243, 121, 52)]or Monstrosity[/COLOR] with a Challenge rating as high as your druid level divided by 3, rounded down. [B]Primal Strike[/B] Starting at 6th Level, your attacks in the form of a Beast [COLOR=rgb(243, 121, 52)]or Monstrosity[/COLOR] count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage. [B]Elemental Wild Shape[/B] At 10th level, you can expend two uses of Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental. [B]Thousand Forms[/B] By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.[/SPOILER] It was a challenge to balance it out, but I'm satisfied with the final product. I think it's completely playable. For those who might be curious, here's the approach I took. [SPOILER="Design Notes"]I changed all references of "Beast" to "Beast or Monstrosity." Then I added three examples of Monstrosities to the flavor text. Oh, and I changed the name. These changes are in orange text. Yeah, it was a real chore. Very work. Much difficult. I think I should take the rest of the day off to recover from the mental exertion.[/SPOILER] [/QUOTE]
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