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*Dungeons & Dragons
Here's The Most Common D&D Party Composition
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<blockquote data-quote="EzekielRaiden" data-source="post: 7793870" data-attributes="member: 6790260"><p>If you actually wanted to analyze this, you'd have to do a goodness-of-fit test, though I'm not entirely sure it would apply. There are <em>reasons,</em> entirely apart from player preferences, why some compositions won't appear even without repetitions--meaning that the naive assumption of an expected uniform distribution may be simply wrong, even in principle. E.g. a party that has no spellcasters at all is severely restricted in almost all areas of play, while Sorcerer/Warlock/Wizard/Druid has a ton of conceptual overlap that mere social convention will usually push against. Further, it's entirely reasonable that for probabilities this low, even a very large data set might not have any at all; if the uniform average probability is 1/1320, then even a data set with <em>three thousand</em> points has (1319/1320)^3000 = about 10% chance of any particular equally-likely party to simply never show up at all in the set. Random noise in the sample can shift things dramatically, and with such tiny groupings compared to the overall size, a shift of merely four or five parties--meaning just four or five people out of <em>thousands</em> made a single different chocie--could radically affect these results. Drawing overly-broad conclusions from this data is very, <em>very</em> easy.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 7793870, member: 6790260"] If you actually wanted to analyze this, you'd have to do a goodness-of-fit test, though I'm not entirely sure it would apply. There are [I]reasons,[/I] entirely apart from player preferences, why some compositions won't appear even without repetitions--meaning that the naive assumption of an expected uniform distribution may be simply wrong, even in principle. E.g. a party that has no spellcasters at all is severely restricted in almost all areas of play, while Sorcerer/Warlock/Wizard/Druid has a ton of conceptual overlap that mere social convention will usually push against. Further, it's entirely reasonable that for probabilities this low, even a very large data set might not have any at all; if the uniform average probability is 1/1320, then even a data set with [I]three thousand[/I] points has (1319/1320)^3000 = about 10% chance of any particular equally-likely party to simply never show up at all in the set. Random noise in the sample can shift things dramatically, and with such tiny groupings compared to the overall size, a shift of merely four or five parties--meaning just four or five people out of [I]thousands[/I] made a single different chocie--could radically affect these results. Drawing overly-broad conclusions from this data is very, [I]very[/I] easy. [/QUOTE]
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