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Here's The Most Common D&D Party Composition
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<blockquote data-quote="pogre" data-source="post: 7794409" data-attributes="member: 6588"><p>I enjoyed reading that, but it raised a few questions for me:</p><p></p><p>1. Do you think your players read the blog post? I know most of mine would not. If I wanted my players to read it my best shot would be to embed it directly in an email. I know most of my players would not read it because I have a Facebook group set up for players and I can see exactly how many folks have viewed information. It's usually the same four players.</p><p></p><p>2. We have differing approaches to combat. Asking players to take a backseat in combat and understanding that they will not always have the spotlight is a little different than what I do. I try to get everyone involved in combat every time by:</p><p> A. I allow PCs to move through allies without penalty.</p><p> B. Combat spaces tend to be large with few bottlenecks - <em>Dungeon of the Mad Mage</em>, for example, has wonderfully huge rooms.</p><p> C. I allow shooting into combat, and since most PCs shooting have the sharpshooter feat, cover is not an issue.</p><p> D. The one thing I am kind of a stickler for is light conditions, but the party has largely overcome this.</p><p></p><p>Not saying my way is right, however, it is always interesting to see different approaches.</p><p></p><p>I should also add that my D&D campaigns tend to be very combat heavy.</p></blockquote><p></p>
[QUOTE="pogre, post: 7794409, member: 6588"] I enjoyed reading that, but it raised a few questions for me: 1. Do you think your players read the blog post? I know most of mine would not. If I wanted my players to read it my best shot would be to embed it directly in an email. I know most of my players would not read it because I have a Facebook group set up for players and I can see exactly how many folks have viewed information. It's usually the same four players. 2. We have differing approaches to combat. Asking players to take a backseat in combat and understanding that they will not always have the spotlight is a little different than what I do. I try to get everyone involved in combat every time by: A. I allow PCs to move through allies without penalty. B. Combat spaces tend to be large with few bottlenecks - [i]Dungeon of the Mad Mage[/i], for example, has wonderfully huge rooms. C. I allow shooting into combat, and since most PCs shooting have the sharpshooter feat, cover is not an issue. D. The one thing I am kind of a stickler for is light conditions, but the party has largely overcome this. Not saying my way is right, however, it is always interesting to see different approaches. I should also add that my D&D campaigns tend to be very combat heavy. [/QUOTE]
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