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Here's The Most Common D&D Party Composition
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<blockquote data-quote="Ashrym" data-source="post: 7795617" data-attributes="member: 6750235"><p>My interpretations....</p><p></p><p>I assumed equal sample populations tried to make some sense of the numbers. Classes most common in the top 10 group configurations doesn't equate to most common classes, just the most common configurations so I don't want to be misleading. I'm curious as to what sizes of groups are the most common. I suspect 5 PC's.</p><p></p><p>[ATTACH=full]113451[/ATTACH]</p><p></p><p>I sorted by the most common classes in each party size. Rogues seem to dominate as a clear trend until we get to larger parties and start seeing duplicate classes within parties. Groups of 3 focus on physical</p><p></p><p>These classes get duplicated within groups: fighter, cleric (7 PC's); barbarian, bard, blood hunter, rogue (8 PC's). I have no idea why barbarians suddenly become so prominent in 8 PC parties.</p><p></p><p>It's noteworthy that the presence of wizards tanks to monk level obscurity in parties of 5 or 6 PC's. They are low populations in 3 PC's as well at 7 PC's parties, and only seem prominent in the classic groups of 4 PC's.</p><p></p><ul> <li data-xf-list-type="ul"><strong>3 PC's </strong>seem to go for variations of the classic four (fighter, cleric, rogue, wizard) but give up the arcane caster as the lost 4th. It's generally a tanky character, cleric (or other source of healing), and a rogue.</li> <li data-xf-list-type="ul"><strong>4 PC's</strong> seem to go straight for the classic four or variations on them.</li> <li data-xf-list-type="ul"><strong>5 PC's</strong> is where we see more variety. The top group is a variation on the classic four plus paladin. The second most common is the classic four plus ranger. After that "most common" is so close it's pointless to differentiate and we see more variety like bards and warlocks becoming more prominent. Other than the actual classic four, wizards lose a lot of prominence again. Rogues also lose the large gap they had over other classes but always remain prominent.</li> <li data-xf-list-type="ul"><strong>6 PC's</strong> seems like players play what they want. There isn't a wizard anywhere to be seen in the top 10 party configurations.</li> <li data-xf-list-type="ul"><strong>7 PC's</strong> gives us classes that start to become duplicated in parties. Every group in the top 10 configurations shows the same percentage, seeming to indication no one feels obligated to play any particular class at this point; however, clerics, fighters, and rogues still lead a closer pack. Bards, monks, and wizards trail the pack.</li> <li data-xf-list-type="ul"><strong>8 PC's</strong> I would really like to see what happened here. Suddenly barbarians are everywhere and the groups don't seem to be following what we see in previous group sizes. Plus blood hunters suddenly appear in the top 10 configurations. I am suspicious of these results.</li> </ul><p></p><p>I'm sure I missed things. That was what I got out of a quick first glance.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7795617, member: 6750235"] My interpretations.... I assumed equal sample populations tried to make some sense of the numbers. Classes most common in the top 10 group configurations doesn't equate to most common classes, just the most common configurations so I don't want to be misleading. I'm curious as to what sizes of groups are the most common. I suspect 5 PC's. [ATTACH type="full" alt="1566876796465.png"]113451[/ATTACH] I sorted by the most common classes in each party size. Rogues seem to dominate as a clear trend until we get to larger parties and start seeing duplicate classes within parties. Groups of 3 focus on physical These classes get duplicated within groups: fighter, cleric (7 PC's); barbarian, bard, blood hunter, rogue (8 PC's). I have no idea why barbarians suddenly become so prominent in 8 PC parties. It's noteworthy that the presence of wizards tanks to monk level obscurity in parties of 5 or 6 PC's. They are low populations in 3 PC's as well at 7 PC's parties, and only seem prominent in the classic groups of 4 PC's. [LIST] [*][B]3 PC's [/B]seem to go for variations of the classic four (fighter, cleric, rogue, wizard) but give up the arcane caster as the lost 4th. It's generally a tanky character, cleric (or other source of healing), and a rogue. [*][B]4 PC's[/B] seem to go straight for the classic four or variations on them. [*][B]5 PC's[/B] is where we see more variety. The top group is a variation on the classic four plus paladin. The second most common is the classic four plus ranger. After that "most common" is so close it's pointless to differentiate and we see more variety like bards and warlocks becoming more prominent. Other than the actual classic four, wizards lose a lot of prominence again. Rogues also lose the large gap they had over other classes but always remain prominent. [*][B]6 PC's[/B] seems like players play what they want. There isn't a wizard anywhere to be seen in the top 10 party configurations. [*][B]7 PC's[/B] gives us classes that start to become duplicated in parties. Every group in the top 10 configurations shows the same percentage, seeming to indication no one feels obligated to play any particular class at this point; however, clerics, fighters, and rogues still lead a closer pack. Bards, monks, and wizards trail the pack. [*][B]8 PC's[/B] I would really like to see what happened here. Suddenly barbarians are everywhere and the groups don't seem to be following what we see in previous group sizes. Plus blood hunters suddenly appear in the top 10 configurations. I am suspicious of these results. [/LIST] I'm sure I missed things. That was what I got out of a quick first glance. [/QUOTE]
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