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<blockquote data-quote="prosfilaes" data-source="post: 7749742" data-attributes="member: 40166"><p>How many action movies do you watch? That doesn't seem to be a very tight rule. Forget physics; if we want the bus to jump the gap, the bus will jump the gap, and if we want the hero to walk away from the explosion all cool-like, they'll walk away from the explosion all cool-like, no matter how unrealistic it is. </p><p></p><p>And we do have a basis for knowing how much time it's supposed to take to get that much better at casting magic spells. We can look at the NPCs in the universe and see how long they took. If it takes five years to get to world-shattering magical power levels, we should see that; dedicated individuals with the right skills should be hitting world-shattering magical power levels on a regular basis.</p><p></p><p>Lastly, we do have some bounds for what a fighter can do. I'm pretty sure we can safely say that that killing a dozen boars (600 XP a piece) isn't going to make someone skilled enough to make them able to fight a grizzly bear one on one. If you want realism here, you've got much bigger issues than the skill rules. </p><p></p><p>PCs rocket up levels much faster and pick up amazing abilities way faster than realistic. If you want a game that worries about that, at least for mundane abilities, you're looking for a different game. Ars Magica, maybe?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7749742, member: 40166"] How many action movies do you watch? That doesn't seem to be a very tight rule. Forget physics; if we want the bus to jump the gap, the bus will jump the gap, and if we want the hero to walk away from the explosion all cool-like, they'll walk away from the explosion all cool-like, no matter how unrealistic it is. And we do have a basis for knowing how much time it's supposed to take to get that much better at casting magic spells. We can look at the NPCs in the universe and see how long they took. If it takes five years to get to world-shattering magical power levels, we should see that; dedicated individuals with the right skills should be hitting world-shattering magical power levels on a regular basis. Lastly, we do have some bounds for what a fighter can do. I'm pretty sure we can safely say that that killing a dozen boars (600 XP a piece) isn't going to make someone skilled enough to make them able to fight a grizzly bear one on one. If you want realism here, you've got much bigger issues than the skill rules. PCs rocket up levels much faster and pick up amazing abilities way faster than realistic. If you want a game that worries about that, at least for mundane abilities, you're looking for a different game. Ars Magica, maybe? [/QUOTE]
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