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Here's the Warrior-Mage 3rd draft
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<blockquote data-quote="Ilbranteloth" data-source="post: 7208596" data-attributes="member: 6778044"><p>This looks pretty interesting. I'll try to go through the earlier threads so see where the discussion went. But I like it so far.</p><p></p><p>A few questions (that may have been answered in the earlier threads but a recap here might be helpful):</p><p></p><p>Have you tried using the AD&D-style multiclassing? Divide the XP in half and just have two separate classes?</p><p></p><p>I think the class as you've built it looks pretty balanced in regards to other classes. However, I wonder why any (half-)elf would be any other class if it's built this way.</p><p></p><p>While it has the flavor of the AD&D version, what it lacks is the disadvantage of going this route - the fact that you advance half as quickly as other classes. Another factor, if you used the old multiclassing approach, then the highest level would be 10/10, not that far off from the AD&D 7/11 F-MU. </p><p></p><p>In this case, you are advancing as quickly as everybody else <em>and</em> you're able to essentially be a 20th level fighter and wizard.</p><p></p><p>It's an interesting conundrum, actually. You've designed a well-balanced class that covers what you're trying to achieve, to the degree that there really isn't a reason for a (half-)elf to be just a fighter or just a wizard. Now that you have me thinking about it, I'm going to have to think some more. Off to read what I can find for your earlier threads...</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7208596, member: 6778044"] This looks pretty interesting. I'll try to go through the earlier threads so see where the discussion went. But I like it so far. A few questions (that may have been answered in the earlier threads but a recap here might be helpful): Have you tried using the AD&D-style multiclassing? Divide the XP in half and just have two separate classes? I think the class as you've built it looks pretty balanced in regards to other classes. However, I wonder why any (half-)elf would be any other class if it's built this way. While it has the flavor of the AD&D version, what it lacks is the disadvantage of going this route - the fact that you advance half as quickly as other classes. Another factor, if you used the old multiclassing approach, then the highest level would be 10/10, not that far off from the AD&D 7/11 F-MU. In this case, you are advancing as quickly as everybody else [I]and[/I] you're able to essentially be a 20th level fighter and wizard. It's an interesting conundrum, actually. You've designed a well-balanced class that covers what you're trying to achieve, to the degree that there really isn't a reason for a (half-)elf to be just a fighter or just a wizard. Now that you have me thinking about it, I'm going to have to think some more. Off to read what I can find for your earlier threads... [/QUOTE]
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Here's the Warrior-Mage 3rd draft
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