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Here's the Warrior-Mage 3rd draft
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<blockquote data-quote="Ilbranteloth" data-source="post: 7208639" data-attributes="member: 6778044"><p>OK, read through the older threads and answered several of my questions. </p><p></p><p>So the biggest issue that you'll run into with any solution is that 5e is really designed very differently in terms of game balance. </p><p></p><p>For example, assuming a top level elven F/M-U of 7/11 level you'd have amassed 1,500,002 XP. Compared to your companions (assuming all human to avoid level limits):</p><p></p><p>14th level M-U</p><p>13th level Ranger</p><p>12th level Paladin</p><p>13th level Fighter</p><p>13th level Cleric</p><p>15th level Thief</p><p>14th level Illusionist</p><p>15th level Assassin (maximum)</p><p>13th level Monk</p><p></p><p>Some of these might be a level higher due to XP bonuses for high ability scores, I don't think you received those if you were multi classed, but don't recall.</p><p></p><p>In any event, the major difference is that all classes will have received all of their special abilities (if any) by this time. Hit points are maxed, and you're just gaining 1 or 2 additional plus Constitution bonuses. The only thing that is still really advancing is spell slots.</p><p></p><p>Your 11th level magic-user? 4, 4, 4, 3, 3</p><p>The 14th level magic-user? 5, 5, 5, 4, 4, 2, 1 or considerably better. </p><p></p><p>In 5e, if you're working around the AD&D style multiclassing, you'd have a 10/10 F/W which is considerably less than a 20th level fighter, or a 20th level wizard. </p><p></p><p>Building it as a half-caster brings it closer to the AD&D one, but is actually the same in spellcasting ability at 20th level as the 10th level wizard. I never noticed the "half-caster" really is exactly half at 20th level...</p><p></p><p><strong>Things I would like to see changed:</strong></p><p>Make it a half-caster with cantrips and 1 first level spell at 1st level</p><p>No shields.</p><p>Simple weapons, longsword, shortsword, short bow, and longbow (in other words, elven weapons only)</p><p>Saving Throws: Dexterity and Intelligence (I think this plays into the elves strengths better)</p><p></p><p>Although I like War Magic, I would also like something similar to a paladin's divine smite, where the fighter/wizard is dealing magic damage through their weapon attack. I would probably have a choice that is selected when you take the ability to use either fire or lightning damage.</p><p></p><p>I might also replace Indomitable Spirit with Evasion from the rogue. Again, this is because I think elves are more Dexterity-based fighters, and Wisdom isn't something that really makes sense for this class. You could just change it to Dexterity and Intelligence saving throws instead of Strength and Wisdom if you wanted to, and named it something different to reflect the change. That's probably a better solution.</p><p></p><p>With those changes, I think I might just add this class to my campaign. Racial specific classes like this would be interesting. For example, rather than the Battlerager barbarian path, I'd rather see something closer to a fighter/barbarian mix in the same vein as this hybrid.</p><p></p><p>Another factor in my campaign, is that classes like this (and the bladesinger) will only be available to elves that come from an elven homeland, such as Evereska. An elf that was born and raised in Waterdeep wouldn't have access to the training. In many cases this means that it's mostly an NPC class in my campaign.</p><p></p><p>The more I look it over, the better I like it. I also have ability minimums to qualify for classes, and this will require a Dexterity and Intelligence of 13, Constitution of 10, so they'll be quite rare anyway (we roll 3d6 in order, reroll 1's once).</p><p></p><p>Don't know how I missed the earlier threads, but I really like this. Thanks!</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7208639, member: 6778044"] OK, read through the older threads and answered several of my questions. So the biggest issue that you'll run into with any solution is that 5e is really designed very differently in terms of game balance. For example, assuming a top level elven F/M-U of 7/11 level you'd have amassed 1,500,002 XP. Compared to your companions (assuming all human to avoid level limits): 14th level M-U 13th level Ranger 12th level Paladin 13th level Fighter 13th level Cleric 15th level Thief 14th level Illusionist 15th level Assassin (maximum) 13th level Monk Some of these might be a level higher due to XP bonuses for high ability scores, I don't think you received those if you were multi classed, but don't recall. In any event, the major difference is that all classes will have received all of their special abilities (if any) by this time. Hit points are maxed, and you're just gaining 1 or 2 additional plus Constitution bonuses. The only thing that is still really advancing is spell slots. Your 11th level magic-user? 4, 4, 4, 3, 3 The 14th level magic-user? 5, 5, 5, 4, 4, 2, 1 or considerably better. In 5e, if you're working around the AD&D style multiclassing, you'd have a 10/10 F/W which is considerably less than a 20th level fighter, or a 20th level wizard. Building it as a half-caster brings it closer to the AD&D one, but is actually the same in spellcasting ability at 20th level as the 10th level wizard. I never noticed the "half-caster" really is exactly half at 20th level... [B]Things I would like to see changed:[/B] Make it a half-caster with cantrips and 1 first level spell at 1st level No shields. Simple weapons, longsword, shortsword, short bow, and longbow (in other words, elven weapons only) Saving Throws: Dexterity and Intelligence (I think this plays into the elves strengths better) Although I like War Magic, I would also like something similar to a paladin's divine smite, where the fighter/wizard is dealing magic damage through their weapon attack. I would probably have a choice that is selected when you take the ability to use either fire or lightning damage. I might also replace Indomitable Spirit with Evasion from the rogue. Again, this is because I think elves are more Dexterity-based fighters, and Wisdom isn't something that really makes sense for this class. You could just change it to Dexterity and Intelligence saving throws instead of Strength and Wisdom if you wanted to, and named it something different to reflect the change. That's probably a better solution. With those changes, I think I might just add this class to my campaign. Racial specific classes like this would be interesting. For example, rather than the Battlerager barbarian path, I'd rather see something closer to a fighter/barbarian mix in the same vein as this hybrid. Another factor in my campaign, is that classes like this (and the bladesinger) will only be available to elves that come from an elven homeland, such as Evereska. An elf that was born and raised in Waterdeep wouldn't have access to the training. In many cases this means that it's mostly an NPC class in my campaign. The more I look it over, the better I like it. I also have ability minimums to qualify for classes, and this will require a Dexterity and Intelligence of 13, Constitution of 10, so they'll be quite rare anyway (we roll 3d6 in order, reroll 1's once). Don't know how I missed the earlier threads, but I really like this. Thanks! [/QUOTE]
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