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D&D Older Editions, OSR, & D&D Variants
Here's What I Wish I Could Fix About 3E/4E
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<blockquote data-quote="Whisper72" data-source="post: 2890637" data-attributes="member: 17339"><p>First of all, IMHO, 2nd Edition was simpler, I am speaking about the core rulebooks only here. DnD3E is a very well designed, integrated set of rules. The problem with this, is that it is difficult to 'tear' it apart if you do not know what you are doing. In terms of page count, density of words etc. 3E is a lot more 'stuff' to take in then 2nd Ed was.</p><p></p><p>Furthermore.. it is surely possible to learn any edition. Usually this is through the aid of a DM who is already experienced.</p><p></p><p>The problem, as depicted in the many threads on 'the state of the industry' is, according to some, that for the hobby to be more profitable and support more publishers, there simply need to be more players. A lot more. This growth of the market cannot be achieved through the 'natural' growth of new players joining existing groups, but there needs to be a way to reach those who have as yet not had any exposure to roleplaying. No friends who RP, nobody to learn it from. To get these people into the game in sufficient number to 'matter', needs a new approach, and many think (myself among them) that a good 'basic' game would be an excellent tool for just this purpose.</p><p></p><p>It also (sorta) ties into the 4th edition debate. For WotC, with the core rulebooks and especially the PHB and other player related material, being the main cash cow, there is a strong economic necessity to release a new edition every x-amount of time, as the market will have largely been 'flooded', all players pretty much having the books they need. The only way to get more bucks out of the current edition, is to get more new players into the game who do not have any books yet, and need to buy them, hence the idea that the 'basic set' must be a stepping stone to 'graduating' to the core rulebook set. If the hobby grows more, then the release of 4th edition will be farther away, something I for one would applaud....</p><p></p><p>Thus, the issue is not so much that people cannot learn the rules in other ways, but a matter of scale. If you want to grow the hobby in large volumes in relatively short time, then the 'old' method where a sort of 'mentor' model exists, is simply 'not good enough'.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2890637, member: 17339"] First of all, IMHO, 2nd Edition was simpler, I am speaking about the core rulebooks only here. DnD3E is a very well designed, integrated set of rules. The problem with this, is that it is difficult to 'tear' it apart if you do not know what you are doing. In terms of page count, density of words etc. 3E is a lot more 'stuff' to take in then 2nd Ed was. Furthermore.. it is surely possible to learn any edition. Usually this is through the aid of a DM who is already experienced. The problem, as depicted in the many threads on 'the state of the industry' is, according to some, that for the hobby to be more profitable and support more publishers, there simply need to be more players. A lot more. This growth of the market cannot be achieved through the 'natural' growth of new players joining existing groups, but there needs to be a way to reach those who have as yet not had any exposure to roleplaying. No friends who RP, nobody to learn it from. To get these people into the game in sufficient number to 'matter', needs a new approach, and many think (myself among them) that a good 'basic' game would be an excellent tool for just this purpose. It also (sorta) ties into the 4th edition debate. For WotC, with the core rulebooks and especially the PHB and other player related material, being the main cash cow, there is a strong economic necessity to release a new edition every x-amount of time, as the market will have largely been 'flooded', all players pretty much having the books they need. The only way to get more bucks out of the current edition, is to get more new players into the game who do not have any books yet, and need to buy them, hence the idea that the 'basic set' must be a stepping stone to 'graduating' to the core rulebook set. If the hobby grows more, then the release of 4th edition will be farther away, something I for one would applaud.... Thus, the issue is not so much that people cannot learn the rules in other ways, but a matter of scale. If you want to grow the hobby in large volumes in relatively short time, then the 'old' method where a sort of 'mentor' model exists, is simply 'not good enough'. [/QUOTE]
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Here's What I Wish I Could Fix About 3E/4E
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