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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Here's What I Wish I Could Fix About 3E/4E
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<blockquote data-quote="Hussar" data-source="post: 2890655" data-attributes="member: 22779"><p>I'm just going to step in here for a second and point out that I disagree with an assumption made here. The assumption here is that a profitable industry will support mor publishers. Wouldn't it make some sense that an industry would be just as profitable with less publishers?</p><p></p><p>In other words, instead of trying to float dead weight, why not let it sink and allow the better publishers to get on with what they are doing?</p><p></p><p>To me, a better, by far, "gateway game" for DnD is the minis game. </p><p></p><p>Character generation is not that terribly difficult if you are limited to core. It really isn't. And, there is a fair bit of hand holding throughout the books to get it done. The character sheet in the back of the PHB helps if nothing else does. Fill in the blanks and you have a character.</p><p></p><p>The difficulties, IMO, in DnD come in combat. The majority of the rules of the game center around combat. Most of that pagecount is based around combat.</p><p></p><p>Well, DDM teaches new players how to do combat. Switching from DDM combat to DnD combat would require very little rethinking. Most of the elements of one are present in the other. Products like the Adventure Locations are a much better method for drawing new players than trying to bring in entirely new players cold.</p><p></p><p>Here's how I see it being done. Draw in casual players with DDM. It's a fun game that isn't a huge time commitment - similar to the CCG's in that respect - that includes a number of elements of DnD. Bring out additional material in the form of Adventure Locations like Fane of the Drow and market it towards the DDM crowd. </p><p></p><p>The DDM bunch buys it up, checks out the fairly simple adventures included in the game and gives DnD a shot. If they don't like it, they go back to DDM or they get into DnD or both. Either way, WOTC wins.</p><p></p><p>Look at Warcraft. Start with a popular RTS game and then develop a MMORPG out of it. WOTC has the popular minis game, now its time to develop the other end of things.</p><p></p><p>Just my 2 cp</p></blockquote><p></p>
[QUOTE="Hussar, post: 2890655, member: 22779"] I'm just going to step in here for a second and point out that I disagree with an assumption made here. The assumption here is that a profitable industry will support mor publishers. Wouldn't it make some sense that an industry would be just as profitable with less publishers? In other words, instead of trying to float dead weight, why not let it sink and allow the better publishers to get on with what they are doing? To me, a better, by far, "gateway game" for DnD is the minis game. Character generation is not that terribly difficult if you are limited to core. It really isn't. And, there is a fair bit of hand holding throughout the books to get it done. The character sheet in the back of the PHB helps if nothing else does. Fill in the blanks and you have a character. The difficulties, IMO, in DnD come in combat. The majority of the rules of the game center around combat. Most of that pagecount is based around combat. Well, DDM teaches new players how to do combat. Switching from DDM combat to DnD combat would require very little rethinking. Most of the elements of one are present in the other. Products like the Adventure Locations are a much better method for drawing new players than trying to bring in entirely new players cold. Here's how I see it being done. Draw in casual players with DDM. It's a fun game that isn't a huge time commitment - similar to the CCG's in that respect - that includes a number of elements of DnD. Bring out additional material in the form of Adventure Locations like Fane of the Drow and market it towards the DDM crowd. The DDM bunch buys it up, checks out the fairly simple adventures included in the game and gives DnD a shot. If they don't like it, they go back to DDM or they get into DnD or both. Either way, WOTC wins. Look at Warcraft. Start with a popular RTS game and then develop a MMORPG out of it. WOTC has the popular minis game, now its time to develop the other end of things. Just my 2 cp [/QUOTE]
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Here's What I Wish I Could Fix About 3E/4E
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