Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Here's What I Wish I Could Fix About 3E/4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 2890913" data-attributes="member: 177"><p>Correct, but sticking it off into a separate game is perhaps not the right approach.</p><p></p><p>It is my understanding (and someone is free to try to correct me on this) that most new players learn the game from a more experienced player. It then seems silly to have the more experienced player buy a completely separate product that they won't use except for training new players - it is too limiting a case to make for a solid stand-along product. Rather than pay an extra 30 bucks, people will try to wing it, leaving us approximately where we are now.</p><p></p><p>My thought is that the DMG ought to contain better suggestions for introducing new players to the game. Educate the DM on good ways to speed the process up. Give a couple pages of 1st level PC statblocks. Maybe discuss running the player thougth a couple of sessions of one-shot "throw away" adventure so they get to understand the mechanics before their decisions start having long-term impact, and so on.</p><p></p><p>The first edition of Shadowrun had a good idea here - present a whole bunch of archetypal characters, and an initial encounter: the "Stuffer Shack" - a rather flavorful and chaotic combat between PCs and gang-bangers in a convenience store, which gives players experience with the mechanic, and gives the GM lots of space to fill in the flavor of the game. Every time I introduce new players to Shadowrun, I use the Stuffer Shack. When I'm starting a new campaign, I have older players looking forward to playing through the Stuffer Shack with the inexperienced folks. It's like a tradition.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2890913, member: 177"] Correct, but sticking it off into a separate game is perhaps not the right approach. It is my understanding (and someone is free to try to correct me on this) that most new players learn the game from a more experienced player. It then seems silly to have the more experienced player buy a completely separate product that they won't use except for training new players - it is too limiting a case to make for a solid stand-along product. Rather than pay an extra 30 bucks, people will try to wing it, leaving us approximately where we are now. My thought is that the DMG ought to contain better suggestions for introducing new players to the game. Educate the DM on good ways to speed the process up. Give a couple pages of 1st level PC statblocks. Maybe discuss running the player thougth a couple of sessions of one-shot "throw away" adventure so they get to understand the mechanics before their decisions start having long-term impact, and so on. The first edition of Shadowrun had a good idea here - present a whole bunch of archetypal characters, and an initial encounter: the "Stuffer Shack" - a rather flavorful and chaotic combat between PCs and gang-bangers in a convenience store, which gives players experience with the mechanic, and gives the GM lots of space to fill in the flavor of the game. Every time I introduce new players to Shadowrun, I use the Stuffer Shack. When I'm starting a new campaign, I have older players looking forward to playing through the Stuffer Shack with the inexperienced folks. It's like a tradition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Here's What I Wish I Could Fix About 3E/4E
Top