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General Tabletop Discussion
*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Aaron L" data-source="post: 7966985" data-attributes="member: 926"><p>Ha Ha, but I happen to think the idea of spacemagic is pretty rad.</p><p></p><p>The last campaign I ran ended with the party stranded on their planet's Moon in a ring of monoliths after a teleportation mishap, surrounded by raygun armed Flumphs, with an advancing army of Mi-Go bearing down on them... all in the shadow of the gigantic chained corpse of a Great Old One. And my players absolutely <em>loved</em> it. Unfortunately scheduling problems ended up making that the last game session.</p><p></p><p>I don't straightjacket my ideas of Fantasy to one tiny subset of approved authors or mythologies. I like to throw everything in the kettle, just like the old Weird Fiction pulp authors who originally inspired D&D. Ever actually read anything from Appendix N? That $#!! gets crazy. That's why we have stuff like mecha (Mighty Servant of Leuk-O, Apparatus of Kwalish) and the whole of Barrier Peaks in D&D. I love the idea of wizards with rayguns fighting demons in outer space. That is the original spirit of D&D. The artificial division between Fantasy and Science-Fiction didn't emerge until decades after the classic pulp authors were writing their best stuff. Hell, blending Sci-F, Horror, and Fantasy is what Lovecraft (at least modern ideas of Lovecraft) is all about, and Lovecraft <strong><em>defines</em></strong> my favored flavor of Fantasy. You can't have Cthulhu without also getting Cats from Saturn and the Dreamlands.</p><p></p><p>And anyway, D&D psionics was inspired by Dr. Strange's non-spellcasting abilities like astral projection and telepathy, which were a separate subset of disciplines from his magical abilities.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 7966985, member: 926"] Ha Ha, but I happen to think the idea of spacemagic is pretty rad. The last campaign I ran ended with the party stranded on their planet's Moon in a ring of monoliths after a teleportation mishap, surrounded by raygun armed Flumphs, with an advancing army of Mi-Go bearing down on them... all in the shadow of the gigantic chained corpse of a Great Old One. And my players absolutely [I]loved[/I] it. Unfortunately scheduling problems ended up making that the last game session. I don't straightjacket my ideas of Fantasy to one tiny subset of approved authors or mythologies. I like to throw everything in the kettle, just like the old Weird Fiction pulp authors who originally inspired D&D. Ever actually read anything from Appendix N? That $#!! gets crazy. That's why we have stuff like mecha (Mighty Servant of Leuk-O, Apparatus of Kwalish) and the whole of Barrier Peaks in D&D. I love the idea of wizards with rayguns fighting demons in outer space. That is the original spirit of D&D. The artificial division between Fantasy and Science-Fiction didn't emerge until decades after the classic pulp authors were writing their best stuff. Hell, blending Sci-F, Horror, and Fantasy is what Lovecraft (at least modern ideas of Lovecraft) is all about, and Lovecraft [B][I]defines[/I][/B] my favored flavor of Fantasy. You can't have Cthulhu without also getting Cats from Saturn and the Dreamlands. And anyway, D&D psionics was inspired by Dr. Strange's non-spellcasting abilities like astral projection and telepathy, which were a separate subset of disciplines from his magical abilities. [/QUOTE]
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Here's why we want a Psion class
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