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General Tabletop Discussion
*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Kinematics" data-source="post: 7967241" data-attributes="member: 6932123"><p>At the moment, I'm seeing the Psion class as a lot like Ranger. People <em>want</em> it, but it's really hard to actually describe <em>what</em> they want.</p><p></p><p>Periodic arguments about the Ranger ask, how is a Ranger different from a Fighter with an archery and/or two-weapon fighting specialty? (Aside from Beastmaster, which everyone agrees is horribly done, and thus not a justification in and of itself.)</p><p></p><p>The arguments I've seen in favor of the Ranger as a stand-alone class take a <em>lot</em> of work to put together, and are often extremely threadbare. It's not the issue of "Nature-friendly huntsman" that's the problem; it's that there is no mechanical depth to give it a meaning to exist as a separate class, versus just being a background you could pick, or maybe another Fighter subclass.</p><p></p><p>When people ask for a "Psion", what, <em>mechanically</em>, are they actually asking for? Other than superficial things like VSM mechanics, how is a Psion different from a Wizard or Sorcerer? What collection of features does the Psion bring to the table that raises it above a subclass or background, and how much room does it have to be further expanded with subclasses of its own?</p><p></p><p>Making the argument for the Ranger is difficult, but doable. I'm not seeing that same level of effort being put into the argument for Psion. Most of the argument for Psion seems to be, "I want to be a Wizard/Sorcerer, but without all the drawbacks."</p><p></p><p>So why, exactly, <em>do</em> you want a Psion class?</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7967241, member: 6932123"] At the moment, I'm seeing the Psion class as a lot like Ranger. People [i]want[/i] it, but it's really hard to actually describe [i]what[/i] they want. Periodic arguments about the Ranger ask, how is a Ranger different from a Fighter with an archery and/or two-weapon fighting specialty? (Aside from Beastmaster, which everyone agrees is horribly done, and thus not a justification in and of itself.) The arguments I've seen in favor of the Ranger as a stand-alone class take a [i]lot[/i] of work to put together, and are often extremely threadbare. It's not the issue of "Nature-friendly huntsman" that's the problem; it's that there is no mechanical depth to give it a meaning to exist as a separate class, versus just being a background you could pick, or maybe another Fighter subclass. When people ask for a "Psion", what, [i]mechanically[/i], are they actually asking for? Other than superficial things like VSM mechanics, how is a Psion different from a Wizard or Sorcerer? What collection of features does the Psion bring to the table that raises it above a subclass or background, and how much room does it have to be further expanded with subclasses of its own? Making the argument for the Ranger is difficult, but doable. I'm not seeing that same level of effort being put into the argument for Psion. Most of the argument for Psion seems to be, "I want to be a Wizard/Sorcerer, but without all the drawbacks." So why, exactly, [i]do[/i] you want a Psion class? [/QUOTE]
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Here's why we want a Psion class
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