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*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Perun" data-source="post: 7969055" data-attributes="member: 6037"><p>This is the way I would go with psionics. Manifesting displays instead of spell components (although I never liked rainbow halos of 3e, and I was not a fan of the overuse of ectoplasm and crystals), spellcasting chasis for easier integration in the existing rules. However, it would be great if the designers paid attention to spellpoint variant in the DMG, to ensure all psion's class abilities work seamlessly with it. </p><p></p><p>I could see V and S components in psionics as a way to assist with concentration required to use the abilities in question, but these shouldn't (IMO) be required. One way could be to say that beginning psions have to use them, but as they advance in levels, they can drop them (either simultaneously, or first one, then another).</p><p></p><p>I'd go with Int-based class, even though, IIRC, the earlier version of psionics (1e, both versions in 2e) were MAD (Int, Wis, Con), but requiring highest scores in Wisdom.</p><p></p><p>One of the reasons why I'm in favour of a separate class is a separate spell list. There should be spells specific solely to the psion. I'm thinking of the former psionic attacks and defence modes here, probably others. I know this is a tradition issue, but I'm not for ignoring tradition if it isn't disruptive for the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another tradition-related feature I'd like to see. In (almost?) all versions of psion(icist) through editions, they were "specialists" (similar to specialist wizards), i.e. they picked their primary discipline, and most of their powers had to come from that discipline. This is something I'd like to see in the theoretical 5E version of the class. So, I wouldn't give telepathy to all psions, but would reserve this for telepaths, for example. </p><p></p><p>And, I mentioned the overuse of crystals. This was, IIRC, specific to 3(.5)e, where crystals were everywhere, form crystal swords to psycrystals, and I thought it was too much. But, then again, that's fairly easy to house rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just, IMO, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Perun, post: 7969055, member: 6037"] This is the way I would go with psionics. Manifesting displays instead of spell components (although I never liked rainbow halos of 3e, and I was not a fan of the overuse of ectoplasm and crystals), spellcasting chasis for easier integration in the existing rules. However, it would be great if the designers paid attention to spellpoint variant in the DMG, to ensure all psion's class abilities work seamlessly with it. I could see V and S components in psionics as a way to assist with concentration required to use the abilities in question, but these shouldn't (IMO) be required. One way could be to say that beginning psions have to use them, but as they advance in levels, they can drop them (either simultaneously, or first one, then another). I'd go with Int-based class, even though, IIRC, the earlier version of psionics (1e, both versions in 2e) were MAD (Int, Wis, Con), but requiring highest scores in Wisdom. One of the reasons why I'm in favour of a separate class is a separate spell list. There should be spells specific solely to the psion. I'm thinking of the former psionic attacks and defence modes here, probably others. I know this is a tradition issue, but I'm not for ignoring tradition if it isn't disruptive for the game :) Another tradition-related feature I'd like to see. In (almost?) all versions of psion(icist) through editions, they were "specialists" (similar to specialist wizards), i.e. they picked their primary discipline, and most of their powers had to come from that discipline. This is something I'd like to see in the theoretical 5E version of the class. So, I wouldn't give telepathy to all psions, but would reserve this for telepaths, for example. And, I mentioned the overuse of crystals. This was, IIRC, specific to 3(.5)e, where crystals were everywhere, form crystal swords to psycrystals, and I thought it was too much. But, then again, that's fairly easy to house rule :) Just, IMO, of course :) [/QUOTE]
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Here's why we want a Psion class
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